Author Topic: How to use downloaded objects  (Read 1744 times)

Offline Blue_Apples

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How to use downloaded objects
« on: October 10, 2013, 10:53:46 pm »
I just downloaded a bunch of objects I want to use on one of my maps, just one problem. I don't know how to get them to show up in the objects box in map maker. Where do I put the downloaded objects? Please explain with detail because I'm incredibly stupid and will mess something up.

Offline Kerriki

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Re: How to use downloaded objects
« Reply #1 on: October 10, 2013, 11:34:51 pm »
You need to place all the files in your FeralHeart > Media > Objects > My_Objects folder. Once you have done that, go into your object maker and type in the .mesh and the .material file names. Good luck.
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Offline Blue_Apples

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Re: How to use downloaded objects
« Reply #2 on: October 11, 2013, 12:21:38 am »
I do that and then a small window pops up say that mesh cannot be found.

Offline Blue_Apples

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Re: How to use downloaded objects
« Reply #3 on: October 11, 2013, 12:36:07 am »
Actually I think I did mess something up big time, those two files fhObjects and fhObjects2 I changed the program that opened them and I can't figure out how to change them back. I think the original file was Windows Shell Commor (Common?) or something like that. I've looked and can't find a download that's correct. I also tried reinstalling FH but it didn't change anything back. Help?

Offline Ingredient

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Re: How to use downloaded objects
« Reply #4 on: October 11, 2013, 05:34:24 am »
Remember, it is case sensitive so any capital letters, numbers, spaces it must be typed out the same in Object Maker. For example, the mesh I want to use is called Castle.mesh, I would type it in exactly like that in Object Maker:



Actually I think I did mess something up big time, those two files fhObjects and fhObjects2 I changed the program that opened them and I can't figure out how to change them back. I think the original file was Windows Shell Commor (Common?) or something like that. I've looked and can't find a download that's correct. I also tried reinstalling FH but it didn't change anything back. Help?

I don't quite understand the problem here. Those two files shouldn't need to be opened in the first place since they're .fho, exported object files.
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Offline Blue_Apples

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Re: How to use downloaded objects
« Reply #5 on: October 12, 2013, 01:08:12 am »
Alright I got it to work...somehow..? But with some of the objects their material doesn't show up. I'mtyping it in right but it just reverts to BaseWhite

Offline Ingredient

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Re: How to use downloaded objects
« Reply #6 on: October 12, 2013, 01:14:21 am »
Material names are also case sensitive. The material name is located inside the .material file, it's not actually the file name.

Right-click the .material file and go Open/Open With and find the program Notepad, or you can use Notepad++. When you open it you will see something like this:

material rockMat
{
   technique
   {
      pass
      {
         ambient 0.1 0.1 0.1
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture rockTex.jpg
         }
      }
   }
}

The part coloured is what you need to type into Object Maker

This is the image name. If the image is missing then the material can't be used.
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Offline Blue_Apples

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Re: How to use downloaded objects
« Reply #7 on: October 12, 2013, 01:31:29 am »
The one I'm really having problems with is GLSpringFall, the objects show up, but the textures don't? Can someone walk me through that?