Jungle
material preset_11_bodyMatL{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit { texture preset_11body.png tex_address_mode wrap filtering trilinear } } }} texture_unit { texture preset_11body.png } } }}material preset_11_bodyMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11body.png tex_address_mode wrap filtering trilinear } texture preset_11body.png } } }}material preset_11_headMatL{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit{ texture preset_11head.png tex_address_mode wrap filtering trilinear } texture preset_11head.png } } }}material preset_11_headMatR{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit { texture preset_11head.png tex_address_mode wrap filtering trilinear } texture preset_11head.png } } }}material preset_11_eyeMatL{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit{ texture preset_11eye.png tex_address_mode wrap filtering trilinear } texture preset_11eye.png } } }}material preset_11_eyeMatR{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit { texture preset_11eye.png tex_address_mode wrap filtering trilinear } texture preset_11eye.png } } }}material preset_11_tailMat{ receive_shadows on technique { pass { scene_blend alpha_blend fog_override true ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 emissive 0.000000 0.000000 0.000000 1.000000 alpha_rejection greater_equal 128 cull_hardware none cull_software none texture_unit { texture preset_11tail.png tex_address_mode wrap filtering trilinear } texture preset_11tail.png } } }}material preset_11_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture preset_11mane.png } } }}material preset_11_equipMatL{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_11equip.png } } }}material preset_11_equipMatR{ technique { pass { alpha_rejection greater_equal 128 texture_unit { texture preset_11equip.png } } }}
material preset_11_bodyMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11body.png tex_address_mode wrap filtering trilinear } } }} alpha_rejection greater_equal 128 texture_unit { texture preset_11body.png } } }}material preset_11_bodyMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11body.png tex_address_mode wrap filtering trilinear } texture preset_11body.png } } }}material preset_11_headMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11head.png tex_address_mode wrap filtering trilinear } texture preset_11head.png } } }}material preset_11_headMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11head.png tex_address_mode wrap filtering trilinear } texture preset_11head.png } } }}material preset_11_eyeMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11eye.png tex_address_mode wrap filtering trilinear } texture preset_11eye.png } } }}material preset_11_eyeMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11eye.png tex_address_mode wrap filtering trilinear } texture preset_11eye.png } } }}material preset_11_tailMat{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11tail.png tex_address_mode wrap filtering trilinear } texture preset_11tail.png } } }}material preset_11_maneMat{ technique { pass { lighting off cull_hardware none cull_software none scene_blend alpha_blend depth_write off texture_unit { texture preset_11mane.png } } }}material preset_11_equipMatL{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11equip.png tex_address_mode wrap filtering trilinear } texture preset_11equip.png } } }}material preset_11_equipMatR{ receive_shadows on technique { pass { ambient 1.000000 1.000000 1.000000 1.000000 diffuse 1.000000 1.000000 1.000000 1.000000 specular 0.050000 0.050000 0.050000 1.000000 12.500000 emissive 0.000000 0.000000 0.000000 1.000000 cull_hardware none cull_software none scene_blend alpha_blend alpha_rejection greater_equal 128 texture_unit { texture preset_11equip.png tex_address_mode wrap filtering trilinear } texture preset_11equip.png } } }}