Author Topic: Preset help  (Read 1903 times)

Offline OreoHeroz

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Preset help
« on: November 05, 2013, 12:15:06 am »
So I was wondering if you could make a different animal otherwise than a canine or a feline. Take Kikiorylandia's fish preset at the Halloween party as an example.


((Feareh's screenshot of Halloween 2013 Party

Is it alright to make it? o-o Also, if it is, I would greatly appreciate it if I could get a link to a tutorial of how to make one (if there is :)). Do you have to use Blender or something?

Thanks. :)

Offline Redlinelies

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Re: Preset help
« Reply #1 on: November 05, 2013, 12:20:07 am »
Presets are all pretty much just a modified texture(s) slapped onto an already existing body mesh, which in this case is the canine or feline body. No one would be able to see what you see if you changed or had different meshes and then a texture put onto that, instead it would look completely deformed if you actually went through all the work to replace certain meshes in the game now with something of your own.

So to my understanding it's just a regular preset put onto either a feline or canine body, and then modified as much as possible to look like a fish. Even Kiki's preset had an empty transparancy liny going through if you looked from the front. So to my understanding they used transparancy on some part of the preset texture and made a fish like look on another part, making it seem like a fish.

If you want more detail on how to actually making a preset like theirs it would probably be best to ask them.
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Offline OreoHeroz

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Re: Preset help
« Reply #2 on: November 05, 2013, 01:10:17 am »
Presets are all pretty much just a modified texture(s) slapped onto an already existing body mesh, which in this case is the canine or feline body. No one would be able to see what you see if you changed or had different meshes and then a texture put onto that, instead it would look completely deformed if you actually went through all the work to replace certain meshes in the game now with something of your own.

So to my understanding it's just a regular preset put onto either a feline or canine body, and then modified as much as possible to look like a fish. Even Kiki's preset had an empty transparancy liny going through if you looked from the front. So to my understanding they used transparancy on some part of the preset texture and made a fish like look on another part, making it seem like a fish.

If you want more detail on how to actually making a preset like theirs it would probably be best to ask them.

I see now, thank you for the tip. ^^

AlphaEclipse

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Re: Preset help
« Reply #3 on: November 05, 2013, 01:14:57 am »
Presets are all pretty much just a modified texture(s) slapped onto an already existing body mesh, which in this case is the canine or feline body. No one would be able to see what you see if you changed or had different meshes and then a texture put onto that, instead it would look completely deformed if you actually went through all the work to replace certain meshes in the game now with something of your own.

So to my understanding it's just a regular preset put onto either a feline or canine body, and then modified as much as possible to look like a fish. Even Kiki's preset had an empty transparancy liny going through if you looked from the front. So to my understanding they used transparancy on some part of the preset texture and made a fish like look on another part, making it seem like a fish.

If you want more detail on how to actually making a preset like theirs it would probably be best to ask them.

Pretty much what Reddles just said. Really, all you would need to do would be get the invisibility/invisible code:

Code: [Select]
material preset_(number)_(Body Part)Mat(Left or Right)
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture (IMAGE NAME).png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture (IMAGE NAME AGAIN).png
}
}
}
}

Then you would need to draw the actual creature you want to make. (This case it's a fish)

And then all you would do would be to apply the invisibility parts by just erasing/rubbing out the parts you would want invisible, but remember, you must put the code I put above into the .Material file for it to take affect, otherwise, the preset you look pretty funky. x'D It looks as if Kiki just used the body part and erased the rest of the preset for the shape of a fish to come up. If you used all three body parts, it would most likely be a weird preset, especially because you would have to line the body parts up, perfectly.

That's what I would do anyway.
« Last Edit: November 05, 2013, 01:18:34 am by AlphaEclipse »

Offline OreoHeroz

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Re: Preset help
« Reply #4 on: November 05, 2013, 01:21:15 am »
Pretty much what Reddles just said. Really, all you would need to do would be get the invisibility/invisible code:

Code: [Select]
material preset_(number)_(Body Part)Mat(Left or Right)
{
      receive_shadows on
      technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                     diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                     cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
                     alpha_rejection greater_equal 128
                     texture_unit
         {
                         texture (IMAGE NAME).png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture (IMAGE NAME AGAIN).png
}
}
}
}

Then you would need to draw the actual creature you want to make. (This case it's a fish)

And then all you would do would be to apply the invisibility parts by just erasing/rubbing out the parts you would want invisible, but remember, you must put the code I put above into the .Material file for it to take affect, otherwise, the preset you look pretty funky. x'D

That's what I would do anyway.


Oh well that escalated quickly. xD

Thank you for the code and for the tip, Eclispe^^

And then all you would do would be to apply the invisibility parts by just erasing/rubbing out the parts you would want invisible
That's what I would do anyway. [/color][/center]

So you would turn on the Alpha Channel, right?

If you used all three body parts, it would most likely be a weird preset, especially because you would have to line the body parts up, perfectly.

So should I just use the body, not the head or the tail, etc.?

Sorry for the questions. Just confused here x'D

Offline Feareh

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Re: Preset help
« Reply #5 on: November 05, 2013, 01:37:06 am »
Really if you want some help with the preset send it to me and ill fix it for you. Since what Kiki used on her preset is a Transparent coding. She used the transparent coding to get ride of the things she didn't want to be visible and what ever drawing she had on there that isn't see through will show up. Its the same as Bakus skull.
Code: [Select]
Quote
material preset_4_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
When working with transparent, try looking at this tutorial.
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=34786.0
for any other questions, feel free to ask me and ill help you more.
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Offline OreoHeroz

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Re: Preset help
« Reply #6 on: November 05, 2013, 02:05:27 am »
Really if you want some help with the preset send it to me and ill fix it for you. Since what Kiki used on her preset is a Transparent coding. She used the transparent coding to get ride of the things she didn't want to be visible and what ever drawing she had on there that isn't see through will show up. Its the same as Bakus skull.
Code: [Select]
Quote
material preset_4_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
When working with transparent, try looking at this tutorial.
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=34786.0
for any other questions, feel free to ask me and ill help you more.

Ahh, okay. This is making more sense now. :) I'm still confused at one part, as I questioned, should you just use the body for the different animal preset?

Also, I notice something in the code is says "Quote" at the top. Is it suppose to be there or is it a mistake?

AlphaEclipse

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Re: Preset help
« Reply #7 on: November 05, 2013, 02:30:17 am »
Really if you want some help with the preset send it to me and ill fix it for you. Since what Kiki used on her preset is a Transparent coding. She used the transparent coding to get ride of the things she didn't want to be visible and what ever drawing she had on there that isn't see through will show up. Its the same as Bakus skull.
Code: [Select]
Quote
material preset_4_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
scene_blend alpha_blend
texture_unit
{
texture Texture.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
When working with transparent, try looking at this tutorial.
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=34786.0
for any other questions, feel free to ask me and ill help you more.

Ahh, okay. This is making more sense now. :) I'm still confused at one part, as I questioned, should you just use the body for the different animal preset?

Also, I notice something in the code is says "Quote" at the top. Is it suppose to be there or is it a mistake?
It depends what kind of object you're trying to make. I've seen people make snakes out of the tails, birds, and well, fish. x'D If you're doing a fish, I'd use the middle.

Offline Feareh

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Re: Preset help
« Reply #8 on: November 05, 2013, 03:46:44 am »
I think the "quote" in the codes was a typo on my part...oops xD
but anyways it all depends on what model you want to use it on. Sometimes you may want a fishy in the feline model...it looks good...but then when you switch over to canine it looks like it got squished. Its all about proportion and size that will determine if your image will be presentable in both models
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Offline OreoHeroz

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Re: Preset help
« Reply #9 on: November 05, 2013, 08:35:51 pm »
Lol alright xD Thanks for all your help, floofs :) I appreciate it and I'm going to get started on the preset..I might need some more help since I'm a newbie at this so please don't hurt me at my overload of questions ;w;