Author Topic: Missing Preset Textures In-Game  (Read 3602 times)

Offline LizardFangs

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Missing Preset Textures In-Game
« on: December 08, 2013, 12:53:12 am »
I have two versions of FH saved to my computer. One uses a ton of custom textures and mods, and the other uses only the default textures. That being said, while I was transferring my preset files over to the default FH folder, I ran into a bit of a problem. In the preset maker, all of my presets come out white. I've checked and made sure all my image files are saved correctly, and everything works fine in the other FH. How can I fix this?
« Last Edit: December 08, 2013, 12:56:08 am by Mhairie »

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Offline Feareh

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Re: Missing Preset Textures In-Game
« Reply #1 on: December 08, 2013, 01:06:48 am »
The default white or yellow and black color on a preset usually means that you have a file that is perhaps not spelled write on its name on the coding in the notepad.
Are you sure that your filenames match up with the coding in your notepad preset?
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Offline LizardFangs

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Re: Missing Preset Textures In-Game
« Reply #2 on: December 08, 2013, 01:19:39 am »
I'm pretty sure, but I could be wrong. I can send a screenshot, if that helps?

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Offline LizardFangs

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Re: Missing Preset Textures In-Game
« Reply #3 on: December 08, 2013, 01:20:57 am »

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Offline Ingredient

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Re: Missing Preset Textures In-Game
« Reply #4 on: December 08, 2013, 01:47:42 am »


The image names in the preset's .material file doesn't match the image names in the folder. You should copy the .material file as well as the images from your modded Feralheart folder to the default one. Otherwise you could manually edit all the incorrect image names in the .material file.


material preset_8_bodyMatLeft
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture imagenamehere(Left).jpg or .png?
         }
      }
   }
}
material preset_8_bodyMatRight
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_8body.jpg
         }
      }
   }
}

Hope that helps ^^
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Offline LizardFangs

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Re: Missing Preset Textures In-Game
« Reply #5 on: December 08, 2013, 02:23:47 am »


The image names in the preset's .material file doesn't match the image names in the folder. You should copy the .material file as well as the images from your modded Feralheart folder to the default one. Otherwise you could manually edit all the incorrect image names in the .material file.


material preset_8_bodyMatLeft
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture imagenamehere(Left).jpg or .png?
         }
      }
   }
}
material preset_8_bodyMatRight
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_8body.jpg
         }
      }
   }
}

Hope that helps ^^


I tried that, and now preset_8 doesn't appear as a selection in-game at all. I must have really messed up somewhere. Could someone try fixing the file for me?

http://www.mediafire.com/download/b59kwb6ydnc5wzi/preset_8.material

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Offline Ingredient

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Re: Missing Preset Textures In-Game
« Reply #6 on: December 08, 2013, 02:32:39 am »
Try this: http://www.mediafire.com/view/cku39kqa51s4433/preset_8.material

Remember you have to type them in exactly as the image is named- capitals, symbols etc. I changed the image names in the .material file to match the ones in your screenshot.

If it still doesn't work try changing the images to .jpg format and the .png's in the .material to .jpg as well.

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Offline LizardFangs

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Re: Missing Preset Textures In-Game
« Reply #7 on: December 08, 2013, 02:43:49 am »
It's showing up now, but the textures for the tail, eyes and claws are still white for some reason. unu

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Offline LizardFangs

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Re: Missing Preset Textures In-Game
« Reply #8 on: December 08, 2013, 02:46:05 am »
Mane doesn't work either.

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Offline Ingredient

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Re: Missing Preset Textures In-Game
« Reply #9 on: December 08, 2013, 02:49:10 am »
Think I found the problem...

See here:

material preset_8eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture SyrictusEditEyes_Left.png
         }
      }
   }
}

It's missing a hyphen between the 8 and the eyeMatL, you need to go through and fill in all the ones missing it. It should look like this:

material preset_8_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture SyrictusEditEyes_Left.png
         }
      }
   }
}

Hopefully that should work.
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