I don't know if this is the right place to post this. I apologize if I got the wrong board.
I've been having issues trying to get the effect I want with one of my materials for a mesh I made. I'm doing a reflective shine on the eyes that works just fine, but when I try to make it transparent to see the actual eye underneath, it goes all..weird. The only thing you can see through the eye shine mesh part is the ground and the sky. I feel like it has something to do with texture layering, but I really have no idea.
Here's an image to help you see what's going on.
And here's my material.
material eyes2Mat
{
receive_shadows off
technique
{
pass eyes2Mat
{
ambient 0.800000011920929 0.800000011920929 0.800000011920929 0.30000001192092896
diffuse 0.6400000190734865 0.6400000190734865 0.6400000190734865 0.30000001192092896
specular 0.5 0.5 0.5 0.30000001192092896 12.5
emissive 0.800000011920929 0.800000011920929 0.800000011920929 0.30000001192092896
cull_hardware none
cull_software none
scene_blend alpha_blend
texture_unit
{
texture Reflection.png
tex_address_mode wrap
scale 1.0 1.0
env_map planar
tex_coord_set 0
colour_op modulate
}
}
}
}