Try these! ^^ They're from items I have in-game; they're semi-transparent, and I think they're want you want. Also, Ingredient's links should work too. :3
material (MESH)Mat
{
technique
{
pass
{
lighting off
depth_write off
scene_blend add
cull_hardware none
cull_software none
texture_unit
{
texture (TEXTURE NAME).png
}
}
}
}
Also, here's the red glowstick's original code, if you want it to glow and be transparent. You'll have to modify this one quite a bit. (I'd also get rid on that env_map spherical line too. lol)
material redglowMat
{
technique
{
pass
{
scene_blend add
depth_write off
fog_override true
cull_hardware none
cull_software none
texture_unit
{
texture red-glow.PNG
env_map spherical
}
}
pass
{
emissive 1.0 1.0 1.0 1
scene_blend alpha_blend
diffuse 1.0 1.0 1.0
specular 1.0 1.0 1.0 128
scene_blend add
depth_write off
fog_override true
cull_hardware none
cull_software none
texture_unit
{
texture red-glow2.PNG
}
}
}
}