Author Topic: Curve Code?  (Read 803 times)

Offline cozyyote

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Curve Code?
« on: June 13, 2014, 01:28:07 am »
I really need a code that curves one of the ears  for a preset

AlphaEclipse

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Re: Curve Code?
« Reply #1 on: June 13, 2014, 01:39:29 am »
Hmm, by "curve" do you mean a type of moving script, a actual "curve" marking, or a type of floppy ear?
If you need a scrolling code, just use the scrolling script on only the right/left side of the head.

material preset_#_bodyMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#body.png
         }
      }
   }
}
material preset_#_bodyMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#body.png
         }
      }
   }
}
material preset_#_headMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#head.png
         }
      }
   }
}
material preset_#_headMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#head.png
         }
      }
   }
}
material preset_#_eyeMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#eye.png
         }
      }
   }
}
material preset_#_eyeMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#eye.png
         }
      }
   }
}
material preset_#_tailMat
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_#scroll.png
            scroll_anim 1.0 1.0
         }
      }
      pass
      {
         scene_blend alpha_blend
         texture_unit   
         {
            texture preset_#tail.png
         }
      }
   }
}
material preset_#_maneMat
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         alpha_rejection greater_equal 128
         texture_unit
         {
            texture preset_#mane.png
            scroll_anim 1.0 1.0
         }
      }
   }
}

If you mean a marking, simply just draw a curved line if the bottom circle of the F/C head UV.


If you mean one ear with a floppy ear mesh and the other just normal, I'm afraid that's not possible without modifying the source code because you'd have to edit it to tell if what mesh to put on the head mesh/skeleton. Someone correct me if I'm off there, though. You could try using the transparent script and just edit one ear, but your probably not going to get a "curved" ear look.

Offline cozyyote

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Re: Curve Code?
« Reply #2 on: June 18, 2014, 05:51:03 pm »
Okay thanks.