Author Topic: Items.  (Read 1702 times)

Offline femalecreature

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Items.
« on: August 30, 2014, 12:00:48 am »
Okay, I know what you're thinking: this is another of those "how do you insert blah's blah item pack?"

Uh. No.

I have a few characters that I want to make items for. I know there's coding involved, which I'm fine with. I don't have Blender, which I know is used in making items. But I can get the program. In fact, I could just use a list of what I'd need to do this. I just need a tutorial and some help with it. Or if anyone out there would graciously take requests for items that would be wonderful.

Any tutorial (step-by-step, if you would) would help. What to do with coding, how to make items in Blender, etc.
I'm a fast learner and eager to learn, so that would be great. And I'm willing to hone my skills, as well. So if someone could act as a "mentor" of some sort that would be absolutely wonderful.

Sorry if this is in the wrong place. I'm not sure where it should go.

UPDATE: I just got Blender. Sorry if it's a lot to ask of the FH community, I just want some help with this.

P.S.

I know this isn't a skill you can just learn in one night, which is why I'm open to having a part-time mentor to help me with it. If you're going to help me with it then maybe you could PM me?
« Last Edit: August 30, 2014, 12:05:55 am by L????? »
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Offline Ingredient

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Re: Items.
« Reply #1 on: August 30, 2014, 12:11:00 am »
If you download Blender 2.49 which I have uploaded, it includes all the import and export files which you'll need. You'll also need the Ogre CommandLineTools 1.6. You use the Ogre CLT to convert the feline/canine model from .mesh to .xml which you can import then into Blender.

http://www.mediafire.com/download/jk7dnpj65khlj43/Blender+Foundation.zip
http://sourceforge.net/projects/ogre/files/ogre-tools/1.6.0/OgreCommandLineTools_1.6.0.msi/download

This tutorial is for IT servers but it's exactly the same. You don't need to worry about item rigging, skip that part of the tutorial and go straight to exporting once you have created and textured your item.

Once you've exported you use the CLT to convert the .xml to .mesh. I'd suggest Tangle's tutorial for the item coding: http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=17302.0

I'd be happy to sit down and go through it all with you if you're having any difficulties with anything :)

EDIT: Link to the tutorial: http://www.kitopen.com/t199-the-original-how-to-make-items-in-blender
« Last Edit: August 30, 2014, 03:06:48 am by Ingredient »
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Offline femalecreature

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Re: Items.
« Reply #2 on: August 30, 2014, 12:36:04 am »
Thanks, Ingredient! I'll PM you if I need any help. What you offered should help me begin with all this. +Floof for your help.
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Offline Ingredient

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Re: Items.
« Reply #3 on: August 30, 2014, 12:53:07 am »
Alright then, glad to hear!

I wish you luck and thank you *floofs back* ^^
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