Author Topic: I need some dang smart people...rigged mesh items?!  (Read 2338 times)

Offline Wickyd Mally

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I need some dang smart people...rigged mesh items?!
« on: October 08, 2014, 03:39:42 am »
Okayyyy so I'm needing someone to help me develop something...that is, if it's even remotely possible with this game system.

I want to make rigged items. You may not be familiar with this terminology, so I'll explain; rigged means it moves with the skeleton of a mesh. If you don't now what THIS means, you prooobably aren't the person to help. This just means that an item, if attached to the head and the neck, will bend with the character when it moves, like roars or the like.

I don't care how difficult this may be! I am great at coding, and have in fact "hacked" the game before and, after nearly a month's development, brought my own character model into FeralHeart. So, I AM good at this sorta thing and capable of anything with this that's possible...

I basically need to know if it's even remotely possible to do this. I wish to have other minds like mine, which know a thing or two about this sorta stuff, converse with me. Share your ideas, thoughts, etc. on the subject.

Please, if you have ideas about this, PM me or reply here! And, unless it is 100% TRULY impossible...don't tell me it can't be done...that's what they said about creating another character model!! :D

Disclaimer: I will not release this character model for various legal reasons. Don't ask XD
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Offline Redlinelies

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Re: I need some dang smart people...rigged mesh items?!
« Reply #1 on: October 09, 2014, 12:58:16 pm »
As far as making another model I don't see why it would be impossible, I think those who said that probably mean getting it added into the game along side with what we have already. A lot of content from the game is within grasp for most to diddle around. "Hacking" can easily be a word tossed around easily however.

Personally I am not into meshing but there's a few great modders out there that has been playing around with the game and they'd probably know a thing or two over the years they've been playing around with the game. I'd suggest getting in contact with Tigg, Thierry or Ruby1234 if possible since they might know something that can help you set it up if even possible. I know I'd turn to them first if I ever wanted to figure something out with meshes. Who knows maybe they'll see this thread and get in contact with you or have already.
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Offline raggedpelt98

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Re: I need some dang smart people...rigged mesh items?!
« Reply #2 on: October 09, 2014, 05:32:17 pm »
O_o I didnt know you could install your own model....
Well I'm sure you'll get some tips from some other mesh/item making players scattered around here, as Red mentioned before me. Goodluck! o3o
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Offline Ruby1234

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Re: I need some dang smart people...rigged mesh items?!
« Reply #3 on: October 10, 2014, 12:43:28 am »
As far as making another model I don't see why it would be impossible, I think those who said that probably mean getting it added into the game along side with what we have already. A lot of content from the game is within grasp for most to diddle around. "Hacking" can easily be a word tossed around easily however.

Personally I am not into meshing but there's a few great modders out there that has been playing around with the game and they'd probably know a thing or two over the years they've been playing around with the game. I'd suggest getting in contact with Tigg, Thierry or Ruby1234 if possible since they might know something that can help you set it up if even possible. I know I'd turn to them first if I ever wanted to figure something out with meshes. Who knows maybe they'll see this thread and get in contact with you or have already.

What Red said really. Hi. Ruby1234 here.

Making your own character model isn't necessarily "hacking," as it's something I've messed around with as well. At first I thought it couldn't be done but then I realised what I was missing... I should be able to release a mod that I got permission from KovuLKD to release once I get off my butt and finish it. The main issue is usually within the adding a new slot to the character creator, and also it being kind of rude to just add a new species to someone else's game like that.

That aside. The way the item system works, it already has a sort of, "built-in armature." Items already move with whatever bone you assign them to. So that's not the issue. The problem is that the items are ignorant of the character model, a result of the lack of collisions within the game. Since there are no character model collisions, the items will just go wherever the bone tells them they're going, (just by literally being clamped the bone, as the armature would, and rotating with said bone howevermany degrees on whichever axis/axes)  and will clip through whatever's in the way. You can assign them an armature all you want, but it won't change anything.

I'd say it's not really possible to add collisions like that into FH unless you've got the source in your back pocket, which I'm sure many of us coders/modelers wish we did. It might be possible to clamp collisions to the character models through a bit of work, but getting them to be mobile would be another thing, since even the game's Object Maker doesn't support animations. But still it'd be a bit rude to "hack," or make any sort of major edits to someone else's game without asking them.

Nothing's impossible, but there are limits to be aware of.

Offline Wickyd Mally

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Re: I need some dang smart people...rigged mesh items?!
« Reply #4 on: October 10, 2014, 06:22:56 pm »
Yes, I realize it would be rude, but I don't plan on sharing it with people...I simply wish to try it!

What I mean it items that can attach to multiple bones...I don't know if that makes sense. I know the basics of FH already, I've developed a cat head item that's rigged to the head bone...but I want to make a whole body that is rigged to the main skeleton bones.
Professional mesher, artist, and mother. Unless otherwise stated, ALL my works are 100% completely original by me. PLEASE ask permission before using them in a different setting than FeralHeart. This includes my meshes (3d models), artworks (2d pieces) and photos.