People also tend to underestimate server costs-- alongside the sheer manpower involved in creating workable 3D models. I charge well over $1k for making, mapping, texturing and rigging a high-poly model entirely from scratch-- and industry prices are generally ten times more than that. Most folk proclaiming that they're going to make a game are so young and inexperienced-- it's really not fair to expect others to freely make the game you envision without paying a penny to your artists and programmers (unless, of course, they're really invested in the subject).
I do love to see people's ideas and concepts, but they really need to have a working demo of the game, no matter how short, if they're seeking the support of donations and freebies.
In terms of IT servers, I'm not entirely sure why new ones are needed when there's plenty of established ones to try. If the person has the knowledge, and aren't completely reliant on help from strangers, then go for it! As long as they understand that they can't sit back, drop ideas, and let everyone else shoulder the brunt of the work.