Open your material file with Notepad or Notepad++ (I recommend Notepad++) In your material file you should have this (depending on what number preset file you're using: material preset_6_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture
preset_6body.png }
}
}
}
material preset_6_bodyMatR
{
technique
{
pass
{
texture_unit
{
texture
preset_6body.png }
}
}
}
material preset_6_headMatL
{
technique
{
pass
{
texture_unit
{
texture
preset_6head2.png }
}
}
}
material preset_6_headMatR
{
technique
{
pass
{
texture_unit
{
texture
preset_6head.png }
}
}
}
material preset_6_eyeMatL
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture
preset_6eye.png }
}
}
}
material preset_6_eyeMatR
{
technique
{
pass
{
cull_hardware none
cull_software none
texture_unit
{
texture
preset_6eye.png }
}
}
}
material preset_6_tailMat
{
technique
{
pass
{
texture_unit
{
texture
preset_6tail.png }
}
}
}
material preset_6_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture
preset_6mane.png }
}
}
}[
For a better result change the image file to .png instead of .jpg. Also make sure that your preset image is also saved as a .png so that it matches what is in the material file. Your preset image also needs to be the size of 512x512 pixels if it isn't already. The information in GREEN needs to be the same name as what you named the image. Example: Your preset head image is named "Headthing" so where you see "preset_6head.png" that would need to be changed to "Headthing.png" so it is EXACTLY the same~
Make sure you save and re-launch FH once you're done!