Author Topic: Waterfall won't work?  (Read 1679 times)

Offline Acey

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Waterfall won't work?
« on: December 19, 2014, 04:47:54 pm »
Hi, I am trying to get my normal waterfall back, I tried replacing the material file and even re-installing FH and it won't work?

This is what it looks like.
It happened after I downloaded a map for a RP, I really am clueless of how to get it back x.x

Offline Bawfle

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Re: Waterfall won't work?
« Reply #1 on: December 19, 2014, 05:45:16 pm »
Try downloading this:
Waterfall Object

Place all of the files inside there into FeralHeart\\Media\\Objects.
If it asks to replace anything, do it~

Hopefully this will fix things for you!
It will go directly into your obejcts folder once you're done
so be sure to check for it before you try placing it manually

Good luck!


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Offline Acey

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Re: Waterfall won't work?
« Reply #2 on: December 19, 2014, 05:51:15 pm »
Thank you ^-^ But it still didn't work? D:

Offline Bawfle

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Re: Waterfall won't work?
« Reply #3 on: December 19, 2014, 08:14:01 pm »
Have you tried Placing the .FHO file into FeralHeart\\Media\\Objects and putting the other files into  FeralHeart\\Media\\Objects\\My Objects?

If that also doesn't work, try changing your rendering system to Direct 3D9 in Options\\Video\\Rendering Subsystem.
You mentioned that you re-installed the game, so the Rendering System would have set itself to default.


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Offline Acey

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Re: Waterfall won't work?
« Reply #4 on: December 19, 2014, 08:30:26 pm »
Yep, and I just tried that and I keep getting this .n,

Offline Ingredient

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Re: Waterfall won't work?
« Reply #5 on: December 19, 2014, 08:45:36 pm »
Have you tried putting it in your Feralheart >> Media >> Objects >> Misc folder? It needs to replace the current waterfall files.
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Offline Acey

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Re: Waterfall won't work?
« Reply #6 on: December 19, 2014, 09:07:41 pm »
Yes, I did that too ^^;

Offline Ingredient

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Re: Waterfall won't work?
« Reply #7 on: December 19, 2014, 09:18:41 pm »
Open up the .material you have and try replacing it with this:

Code: [Select]
material WaterFallMat
{
technique
{
pass
{
ambient 0.1 0.1 0.1
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off

texture_unit
{
texture waterfall1.png
scroll_anim 0 1
}
texture_unit
{
texture waterfallMask1.png
scroll_anim 0 0.7
colour_op modulate
}
}
}
}
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Offline Acey

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Re: Waterfall won't work?
« Reply #8 on: December 19, 2014, 10:15:59 pm »
Just did that too, but it still won't work D:

Offline Ingredient

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Re: Waterfall won't work?
« Reply #9 on: December 20, 2014, 07:22:31 am »
Hmm... you'll probably be best off making a new material for the mesh then.

Copy and paste the .material file (maybe also the images and other files and rename them) for the waterfall, paste this in:

Code: [Select]
material NAMETOWHATYOUWANTMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off

texture_unit
{
texture waterfall1.png
scroll_anim 0 1
}
texture_unit
{
texture waterfallMask1.png
scroll_anim 0 0.7
colour_op modulate
}
}
}
}

Change the name and go File >> Save.

Then go into Feralheart >> Tools >> Object Maker. Load the waterfall from the list (if saved) and in the 'Material' box type in the new name you gave it and hopefully look like as it should.

If this fails then I'm sorry but I have no other ideas on how to solve the issue :\

Good luck!
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