Author Topic: my map height crashes when i use it?  (Read 2728 times)

Offline skyponyyt

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my map height crashes when i use it?
« on: April 29, 2015, 06:02:21 pm »
I've made a height map and a mask for it but when i try to put it in the map editor it crashes
heres the map
all it does when i put it in game is it says "FeralHeart.exe isent responding"
Ima banana

Offline Enoki

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Re: my map height crashes when i use it?
« Reply #1 on: April 29, 2015, 06:20:47 pm »
Have you put spaces in the name of the height map? That will definitely throw it off. Also, if you have layers in your picture that will also make it crash. If you are using GIMP or something similar, what I usually do is copy visible and paste it on a new page then overwrite the old height map. If this does not help, let me know and I shall do my best to figure it out. ^^

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Offline SoftMoon

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Re: my map height crashes when i use it?
« Reply #2 on: April 29, 2015, 06:39:04 pm »
Is the size 513x513? Is the image grey scale? Have you flatten the image (No multiple layers)?
If you haven't did one of those, then it's why your FH crashes when you type in the height map name.
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Offline skyponyyt

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Re: my map height crashes when i use it?
« Reply #3 on: April 29, 2015, 06:53:44 pm »
Have you put spaces in the name of the height map? That will definitely throw it off. Also, if you have layers in your picture that will also make it crash. If you are using GIMP or something similar, what I usually do is copy visible and paste it on a new page then overwrite the old height map. If this does not help, let me know and I shall do my best to figure it out. ^^
Is the size 513x513? Is the image grey scale? Have you flatten the image (No multiple layers)?
If you haven't did one of those, then it's why your FH crashes when you type in the height map name.

Ill try both of these and see what happens
Ima banana

DreamerDay

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Re: my map height crashes when i use it?
« Reply #4 on: April 29, 2015, 09:07:16 pm »

Quote
(~Note~)

If you were to create a heightmap on your own there's a few preferences it must follow and it has the very same as the heightmap used above and below. When your create/save a heightmap it must/should follow these rules.

1. It must be saved into a PNG format

2. It can only consist of 1 layer!(If you use more the game will crash upon importing it) Make sure you flatten/merge the layers on the image before saving it.

3. The image must be saved/edited in grayscale mode and cannot consist of or use colours(If not the game will crash)

4. The Image size should be even on both size, the standard size is 513 x 513 pixels.

5. The use of "Alpha Channel" should be left unmarked/turned off.

If something is not followed in that list it could very well crash your game until you sort it out.

Here it's explained in video.
http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1
[/quote]