Author Topic: Map Maker issue  (Read 1115 times)

Offline Windstrider

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Map Maker issue
« on: May 22, 2015, 08:24:46 pm »
Ok, I think I've identified what's causing my issue, but I have no idea why it's doing this. I made a height map and terrain mask in GIMP, but when I put them into the Terrains folder, FH crashed when I clicked map maker, even though they're both in png format! I've never had this issue before, considering I've probably got about 10 or more other map things that work just fine. O.o

Another edit: Ugh. It was apparently a mistake putting them in the folder again (at least I know that those files are definitely causing problems for some reason), because even after removing them again, the game itself won't even open without crashing. Same error message keeps coming up again: 'FeralHeart.exe has stopped working'
« Last Edit: May 23, 2015, 01:30:26 am by Windstrider »

AlphaEclipse

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Re: Map Maker issue
« Reply #1 on: May 23, 2015, 02:21:21 am »
Hello, Chapawee! ;D Take a look at this quote and make sure your height maps follow all of the following requirements for future reference.

From the manual section here on the site explaining heightmaps
Quote
(~Note~)

If you were to create a heightmap on your own there's a few preferences it must follow and it has the very same as the heightmap used above and below. When your create/save a heightmap it must/should follow these rules.

1. It must be saved into a PNG format

2. It can only consist of 1 layer!(If you use more the game will crash upon importing it) Make sure you flatten/merge the layers on the image before saving it.

3. The image must be saved/edited in grayscale mode and cannot consist of or use colours(If not the game will crash)

4. The Image size should be even on both size, the standard size is 513 x 513 pixels.

5. The use of "Alpha Channel" should be left unmarked/turned off.

If something is not followed in that list it could very well crash your game until you sort it out.

Here it's explained in video.
http://www.youtube.com/watch?v=ZTO8tyhSQPU&list=PLCrTZGtLFJkJeB1qYGae-WGR_gSEj_xPf&index=1

As for the immediate crashing issue, try changing your game's rendering subsystem. Sometimes a quick adjustment of the rendering subsystem settings fixes that problem.
Quote
First, try opening the ogre.cfg file located in the main Feralheart folder and take a look at the first two lines. It should either say either one of the following:
Quote
Render System=Direct3D9 Rendering Subsystem
[Direct3D9 Rendering Subsystem]
or
Render System=OpenGL Rendering Subsystem
[OpenGL Rendering Subsystem]
Now, if your ogre.cfg file is set to (for example) the Direct3D9 rendering subsystem, change it to the OpenGL rendering subsystem, and vise versa. Next, restart your game and see if the issue is fixed.
You can also take a look in Feralheart\media\particles and delete any duplicate files ending in _0, _1, and so on. Good luck, and if you need anymore help, do not hesitate to ask!

Offline Windstrider

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Re: Map Maker issue
« Reply #2 on: May 24, 2015, 12:38:20 am »
Hey! ^^ I checked and there's no duplicated particle files, and I made sure the images say "grayscale 1 layer" and "rgb 1 layer". I tried putting them in the folder, and even after I deleted them again, my game still crashed. I could have messed up the ogre.cfg file, but I replaced it with a saved copy so I'm not sure that's the issue either.



« Last Edit: May 24, 2015, 12:44:39 am by Windstrider »