Author Topic: Heightmaps not working  (Read 1527 times)

Offline EWSpirit

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Heightmaps not working
« on: July 23, 2015, 12:43:29 am »
I was making a map out of boredom, so I made the height map with all of the right settings, like grayscale, 513x513, all that stuff. I went into FH to test it, it worked fine, I noticed some things were wonky, so I saved and exited the game to go tweak some things. I fixed what needed fixing, went back into FH, and suddenly when I typed in the height map name I got the "feralheart has stopped working' message. I'm not sure what I'm doing wrong.
The map looks like this:


Also, I tried re-making the map once, and that one didn't work either. I also put together a 'Test' map to see if that would work, but the same thing happened. Any help would be appreciated!

Offline Warriorstrike

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Re: Heightmaps not working
« Reply #1 on: July 23, 2015, 12:45:58 am »
Did you flatten the layers?

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Offline EWSpirit

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Re: Heightmaps not working
« Reply #2 on: July 23, 2015, 02:06:54 am »
Yes, I flattened them.

Offline Warriorstrike

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Re: Heightmaps not working
« Reply #3 on: July 24, 2015, 12:34:18 am »
What exactly did you tweak when you went back to change a couple of things? If the heightmap was working before you moved things around, that's probably where the loading went wrong.

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Offline ritat

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Re: Heightmaps not working
« Reply #4 on: July 25, 2015, 01:30:44 pm »
When it worked on feralheart I think you have done everything right. There are some reasons why it crashed the game:

1- Your heightmap has 2 layers. Even if you flatten them, alpha channel will be on.
2- Your Alpha Channel is on. Go to Layer > Transparency and if it says that 'Remove Alpha Channel' is available, remove it.

« Last Edit: July 25, 2015, 01:32:58 pm by Ritatalia »

Offline Bawfle

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Re: Heightmaps not working
« Reply #5 on: July 25, 2015, 04:12:02 pm »
Here are some tips:

- Save as a flat image, do not go for Transparency/Opacity.
- Work on One layer or Merge the layers after.
- Open as a Grayscale Setting. (Not just colour as grayscale).
- Make sure you save as a .png format.
- Keep as 513x513 Pixels or try 1025x1025.


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