Author Topic: Height map wont load  (Read 2067 times)

Offline Chunky_Squirrel

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Height map wont load
« on: August 11, 2015, 05:56:22 pm »
Whenever I load it on WaterMill, the game crashes, I don't even know why...

Any advice?

Btw. I made the height map with Paint Tool SAI. I download GIMP, but it always crashed. Every time.

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Offline ritat

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Re: Height map wont load
« Reply #1 on: August 11, 2015, 08:10:17 pm »
Woah, the biggest mistake is to use paintool SAI, because the thing is that you cannot put it as a greyscale canvas. I recommend you to use Gimp only. Try doing it on Gimp again and tell me how it goes. Here are some tips to help you:

1- The canvas size should be 513x513
2- Grayscale canvas
3- Use the colors going from Black to white. Make sure it doesn't have a dot of yellow, red, etc.
4- Save it as .png
5- Make sure the Alpha Channel is not on. Go to Layers > Transparency and if it says 'Remove Alpha Channel' is available, remove it.

Also, make a new map in map maker. It's better to start from scratch than borrowing Watermills. Then, you can save your height map (as .png) in the new folder that will show up. It should be the name of your map. :)

Offline Warriorstrike

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Re: Height map wont load
« Reply #2 on: August 11, 2015, 08:24:13 pm »
To add on to what Ritatalia said, you can also use Photoshop to create a heightmap. Paintool SAI doesn't work for creating heightmaps because it doesn't have the proper functions (such as grayscale) to create the heightmap. Other reasons for crashing could be caused by the Alpha Channel or sizing, as stated above, or unflattened layers. If you're having trouble using GIMP (or Photoshop) and you're not certain how to go through the process of creating a heightmap, here is a good tutorial that shows you how to do so using Gimp or Photoshop. http://www.youtube.com/watch?v=ZTO8tyhSQPU

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Offline Chunky_Squirrel

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Re: Height map wont load
« Reply #3 on: August 12, 2015, 10:27:11 am »
Thanks guys! I'll ask if I need anything else.

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Offline Warriorstrike

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Re: Height map wont load
« Reply #4 on: August 18, 2015, 12:57:22 am »
I'll lock this since it appears to have been resolved.

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