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Lightning Particle/Weather Effect?
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Topic: Lightning Particle/Weather Effect? (Read 2099 times)
XxInsaneAsylumxX
Guest
Lightning Particle/Weather Effect?
«
on:
November 16, 2015, 09:29:27 pm »
So, I haven't managed to find it anywhere, but I'm looking for a lightning particle/weather effect. I thought I had one, but it doesn't work for some reason.
Maybe I haven't been digging enough, but then again I've been more focused on my art.
Does anyone know where I can find lightning? Maybe with thunder sound effects as well?
EDIT: Is there a money rain particle? I would LOVE if that were a thing. if not, could someone make it for me?
«
Last Edit: November 16, 2015, 10:30:21 pm by Churro~of~Time
»
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HollowWolf
Finest Floof
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Re: Lightning Particle/Weather Effect?
«
Reply #1 on:
November 17, 2015, 01:30:07 am »
I found this~
http://www.feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=26418.0
I can't actually see the pictures at the moment, but it says there's a lightning particle in there. Hopefully it's the right thing xD
A money rain particle would be interesting, but I'm not very experienced with particles and such. :3 Good luck with your searches.
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elektricroze
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Do not Fear, For Fear is an Illusion
Re: Lightning Particle/Weather Effect?
«
Reply #2 on:
November 18, 2015, 01:47:24 pm »
I am actually looking for one too, and the links don't work anymore which being outdated 4 years, I can see why. XD
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HollowWolf
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Re: Lightning Particle/Weather Effect?
«
Reply #3 on:
November 19, 2015, 01:34:11 am »
Oh xD haha sorry, good luck anyway~
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hugrf2
Purple Derple
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wrow
Re: Lightning Particle/Weather Effect?
«
Reply #4 on:
November 19, 2015, 02:35:48 am »
The only thing I have for you is the code for a lightning-like particle I made a while back, although the picture for it is horrid. Perhaps you can make use of it? Otherwise I can try again at finding a good, free photo to use for it and send it to you if you wish. I'm kinda busy, but maybe I can try that...
Lightning.particle code
particle_system Lightningaura01
{
quota 10000
material lightnings01
particle_width 25
particle_height 25
cull_each false
renderer billboard
sorted false
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type oriented_common
billboard_origin center
billboard_rotation_type texcoord
common_direction 0 -1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Ring
{
angle 0
direction 0 1 0
emission_rate 5
position 0 0 0
velocity 0
velocity_min 0
velocity_max 0
time_to_live 0.5
time_to_live_min 0.5
time_to_live_max 1
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 17
height 17
depth 0.5
inner_width 1
inner_height 1
}
affector DirectionRandomiser
{
randomness 100
scope 1
keep_velocity true
}
affector LinearForce
{
force_vector 0 0 0
}
}
You can probably mess with the coding to your liking, too, like under that "emitter ring" thing... I never tried it, but it looks like the spot.
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XxInsaneAsylumxX
Guest
Re: Lightning Particle/Weather Effect?
«
Reply #5 on:
November 21, 2015, 06:03:08 am »
Thanks for the help.
Hugrf, Im not quite sure what to do with those codes, but Im sure theyre helpful. Im unfamiliar with codes.
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hugrf2
Purple Derple
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wrow
Re: Lightning Particle/Weather Effect?
«
Reply #6 on:
November 21, 2015, 10:23:18 pm »
Ahhh, let me try to explain... If you need anymore information, I'd be happy to help as I already am. ^^
Go into Feralheart>media>particles and open up one of the .particle files. Replace the code with the one I showed you.
Also, as I forgot to mention earlier, you need a material file too.
Matieral code.
material lightnings01
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true
cull_hardware none
cull_software none
texture_unit
{
texture Lightning01.png
}
}
}
}
To make the image show up on the particle, name it "Lightning01.png" or whatever you put next to the line "texture" in the above code.
If you're having any trouble, I can make my own lightning particle into a download, but again, beware of the horrifying image on it. ^^'
Also, if you want to rename the material (Look at line "matieral lightnings01" at the very top of the code I provided in this post.) you'll have to change the mat I had just mentioned, as well as the line below to match eachother.
Part of the particle file
quota 10000
material lightnings01
particle_width 25
particle_height 25
cull_each false
renderer billboard
sorted false
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type oriented_common
billboard_origin center
billboard_rotation_type texcoord
common_direction 0 -1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false
Hope I /somewhat/ made sense?
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Lightning Particle/Weather Effect?