Author Topic: Preset white Body and Tail  (Read 5535 times)

Offline Bloodhunter1998

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Preset white Body and Tail
« on: May 04, 2016, 06:35:03 pm »
I'm a little bit confused about this but let's start.

Okay i watched a Tutorial on Youtube about FH Presets . Like in the Tutorial i started with the Head and the Eyes witch are worked well in the Game but after i make the Body and the Tail i only see my Head and Eyes in the Game because my  Body and my Tail are white



i will send my code her to
material preset_11_bodyMatL
{
   technique
   {
      pass
      {


         texture_unit
         {
            texture see.preset_11.png
         }
      }
   }
}
material preset_11_bodyMatR
{
   technique
   {
      pass
      {

         texture_unit
         {
            anim_texture n1.png n2.png n3.png n4.png n5.png n6.png n7.png n8.png n9.png n10.png n11.png n12.png 1
         }
      }
   }
}
material preset_11_headMatL
{
   technique
   {
      pass
      {

         texture_unit
         {
            texture preset_11head.png
         }
      }
   }
}
material preset_11_headMatR
{
   technique
   {
      pass
      {


         texture_unit
         {
            texture preset_11head.png
         }
      }
   }
}
material preset_11_eyeMatL
{
   technique
   {
      pass
      {


         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_11eye.png
         }
      }
   }
}
material preset_11_eyeMatR
{
   technique
   {
      pass
      {

         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_11eye.png
         }
      }
   }
}
material preset_11_tailMat
{
   technique
   {
      pass
      {

         texture_unit
         {
            texture preset_11.png
         }
      }
   }
}
material preset_11_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_11mane.png
         }
      }
   }
}
material preset_11_equipMatL
{
   technique
   {
      pass
      {

         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}
material preset_11_equipMatR
{
   technique
   {
      pass
      {

         texture_unit
         {
            texture preset_11equip.png
         }
      }
   }
}

Offline Hakumi

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Re: Preset white Body and Tail
« Reply #1 on: May 04, 2016, 06:41:10 pm »
Usually when the body looks like that, that means there was an error in your coding and I believe I might know ( Could be wrong ).
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well. I don't think you need the 'see.' part in the coding so try saving without out.
Finally, make sure you're saving work and you're naming it the EXACT same way you're naming it in the files or else it won't show up as well as saving it as a .png file as well.
Hope something works ~!

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Offline Reaper

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Re: Preset white Body and Tail
« Reply #2 on: May 04, 2016, 06:42:31 pm »
I think you either are missing a code file, or you spelled something wrong in the note pad. You should check the coding file to see if anything was messed up or you're missing a texture of some sort. Also make sure you typed in everything correctly for it to work.


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Offline Bloodhunter1998

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Re: Preset white Body and Tail
« Reply #3 on: May 04, 2016, 06:58:29 pm »
i
Usually when the body looks like that, that means there was an error in your coding and I believe I might know ( Could be wrong ).
On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well. I don't think you need the 'see.' part in the coding so try saving without out.
Finally, make sure you're saving work and you're naming it the EXACT same way you're naming it in the files or else it won't show up as well as saving it as a .png file as well.
Hope something works ~!

should i redownload my Feralheart or is there something witch helps me?

Offline Hakumi

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Re: Preset white Body and Tail
« Reply #4 on: May 04, 2016, 07:10:25 pm »
Well if what was suggested didn't help and the problem still persists, then you can try uninstalling / reinstalling the game and starting fresh with inputting the codes and making sure everything matches up when you type them in.

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Offline Kynvuu

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Re: Preset white Body and Tail
« Reply #5 on: May 04, 2016, 07:35:46 pm »
Are you trying to create a basic preset? Or are you creating one with animation? I believe your code is the issue here. I can send you over the correct code via pm when I have access to my computer and see if that fixes the problem. c:
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Offline G4RG0YLE

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Re: Preset white Body and Tail
« Reply #6 on: May 05, 2016, 07:32:27 am »
Seems like your coding file has gone a bit weird and that's caused an error in your preset. I'll give you the .mat file I use for my presets, but this will mean you'll possibly have to rename your .png files to match with the new .mat file.

Code: [Select]
material preset_11_bodyMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11bodyL.png
}
}
}
}
material preset_11_bodyMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11body.png
}
}
}
}
material preset_11_headMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11headL.png
}
}
}
}
material preset_11_headMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11head.png
}
}
}
}
material preset_11_eyeMatL
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eyeL.png
}
}
}
}
material preset_11_eyeMatR
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11eye.png
}
}
}
}
material preset_11_tailMat
{
technique
{
pass
{
alpha_rejection greater_equal 1128
texture_unit
{
texture preset_11tail.png
}
}
}
}
material preset_11_maneMat
{
technique
{
pass
{
ambient 2.0 2.0 2.0
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 250
texture_unit
{
texture preset_11mane.png
}
}
}
}

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Offline Spottedbears

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Re: Preset white Body and Tail
« Reply #7 on: May 05, 2016, 10:34:56 am »

On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well.

This is untrue. If they are attempting to animate the preset, they've done it right. Animation is not laid over something, it is the base.
(I'd help more but I am currently on a time crunch and will check this thread later, ha)

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Offline Hakumi

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Re: Preset white Body and Tail
« Reply #8 on: May 05, 2016, 04:06:50 pm »

On your body, where's the main body texture? Sure you have animations, but you still need 'preset_11body.png' as well.

This is untrue. If they are attempting to animate the preset, they've done it right. Animation is not laid over something, it is the base.
(I'd help more but I am currently on a time crunch and will check this thread later, ha)


Oh yes, I realized my error when I saw a tutorial and I meant to edit on here. Thanks again ^^

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Offline Bloodhunter1998

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Re: Preset white Body and Tail
« Reply #9 on: May 06, 2016, 09:52:25 am »
Are you trying to create a basic preset? Or are you creating one with animation? I believe your code is the issue here. I can send you over the correct code via pm when I have access to my computer and see if that fixes the problem. c:

Im doing a basic Preset