Author Topic: TRANSPARENT CODE FOR YOU!  (Read 26356 times)

Offline Truewolfheart

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Re: TRANSPARENT CODE FOR YOU!
« Reply #40 on: February 29, 2012, 07:00:55 pm »
Thanks! I don't know if it 'layers' or not.....I honestly don't even quite know what that is/does O_O But that's okay ;)
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Offline Ingredient

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Re: TRANSPARENT CODE FOR YOU!
« Reply #41 on: March 01, 2012, 12:03:29 am »
Thanks! I don't know if it 'layers' or not.....I honestly don't even quite know what that is/does O_O But that's okay ;)

Well your the first layer is the where the UV map of the canine/feline body, you know when you make a preset.
If you add another transparent layer then you can draw/colour on the new layer rather than the base. If you make a mistake you can erase it without erasing the base layer (feline/canine body) thats what its basically used for.

Understand? Im not the best at explaining.
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Offline Bluminescent

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Re: TRANSPARENT CODE FOR YOU!
« Reply #42 on: March 01, 2012, 12:46:08 am »
How can you get colors on a transparent preset?
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Offline Ingredient

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Re: TRANSPARENT CODE FOR YOU!
« Reply #43 on: March 01, 2012, 01:39:19 am »
How can you get colors on a transparent preset?

You dont have to have the whole preset invisible. You can use the eraser tool and erase the parts that you want transparent. It uses the same code too. Colouring in the parts you want to show and erasing the parts you want to be transparent.
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Offline Riana

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Re: TRANSPARENT CODE FOR YOU!
« Reply #44 on: March 15, 2012, 08:06:14 am »
can u make me a transparent preset i want a great dane preset using a feline and make the tail transparent
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Offline Bluminescent

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Re: TRANSPARENT CODE FOR YOU!
« Reply #45 on: April 22, 2012, 05:37:26 am »
I hope you don't mind,but i edited this code to where the wings can be transparent.So whenever you add wings to a transparent preset,make sure to name it "wings.png"

Code: [Select]
material preset_2_bodyMatL
{
      receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparentbody.png
                         tex_address_mode wrap
                         filtering trilinear
         }
      }
   }
}
texture_unit
{
texture Transparentbody.png
}
}
}
}
material preset_2_bodyMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture TransparentBody.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture TransparentBody.png
}
}
}
}
material preset_2_headMatL
{
    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_2_headMatR
{

    receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenthead.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenthead.png
}
}
}
}
material preset_2_eyeMatL
{ receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_2_eyeMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture eyes.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparenteye.png
}
}
}
}
material preset_2_tailMat
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture Transparenttail.png
                         tex_address_mode wrap
                         filtering trilinear
         }
texture Transparenttail.png
}
}
}
}
material preset_2_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture GuideMane.png
}
}
}
}
material preset_2_equipMatR
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture wings.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparentwing.png
}
}
}
}
material preset_2_equipMatL
{
receive_shadows on
   technique
   {
      pass
      {
                     ambient 1.000000 1.000000 1.000000 1.000000
                    diffuse 1.000000 1.000000 1.000000 1.000000
                     specular 0.050000 0.050000 0.050000 1.000000 12.500000
                     emissive 0.000000 0.000000 0.000000 1.000000
                    cull_hardware none
                     cull_software none
                     scene_blend alpha_blend
             alpha_rejection greater_equal 128
                     texture_unit
         {
            texture wings.png
                         tex_address_mode wrap
                         filtering trilinear
}
texture Transparentwing.png
                        }
}
}
}
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Offline Jessie Dagger

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Re: TRANSPARENT CODE FOR YOU!
« Reply #46 on: May 28, 2012, 10:59:25 pm »
I cannot get this to work, I try and save my tail, but instead of being checked when saved, it turns into white, which messes up my preset ;w; please help me.

Offline Lunarwing11

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Re: TRANSPARENT CODE FOR YOU!
« Reply #47 on: May 28, 2012, 11:36:43 pm »
Ahh, Been looking for this! Thanks u :P

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Offline Avisrex

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Re: TRANSPARENT CODE FOR YOU!
« Reply #48 on: July 04, 2012, 01:44:21 pm »
ummm to change it to another preset we just retype "preset 5" to "preset 12" right?

Offline Ingredient

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Re: TRANSPARENT CODE FOR YOU!
« Reply #49 on: July 04, 2012, 02:21:59 pm »
dino, you would have to open up the .material file and change all the original numbers to the new number. E.g. change all the 5's in the file to 12's then save.
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