Author Topic: Map exporting, Crashing my game.  (Read 5805 times)

Offline FlewToTheCity

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Map exporting, Crashing my game.
« on: July 13, 2016, 02:36:49 pm »
Hello there everyone, I have currently been making a map. This is the second time I have had to remake it, And I am getting rather ticked off. Once I export my map, Close my game and attempt to restart it. The .exe crashes first thing, I don't understand what I have done wrong but I am fed up with this. I planned to make this map for a pack I am in, I am very disappointed that it wont work and was wondering if there is a solution.

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Offline Kynvuu

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Re: Map exporting, Crashing my game.
« Reply #1 on: July 13, 2016, 02:48:02 pm »
I'll toss a few things out there that might help with the issue, though it is strange that the game crashes when you try to reload it and not while in the map maker.

-Make sure there are no duplicate particles ending in _0 or _1
-Make sure your heightmap is the following:
-513x513
-Grayscale
-One Layer, Alpha Channel Off
-Flattened Image

-Try Changing your in game rendering subsystem
-Make sure there are no duplicate files in your exports folder
-Try exporting your objects out to a different group in the case that you may be using the default groups such as "MyTrees", "MyRocks", etc.
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Offline Shazadah

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Re: Map exporting, Crashing my game.
« Reply #2 on: July 13, 2016, 04:18:06 pm »
Problems with the height map such as its size and whether it's in grayscale or not, would cause problems in Map Maker and would crash the game as soon as you entered the height map's name into Map Maker. So I'm willing to bet that you have double particles that are created each time you close out your game due to the map or something in it, that's happened to me before too. No big deal, just delete any particle files ending in _0, _1, etc like Kynvuu said and it'll fix your crashing problem.

It could be too that you have objects the game no longer recognizes and it crashes, that is if you've downloaded any new objects to use, but if you're using only the defaults then something might either be misplaced or missing, as Kynvuu had mentioned, try exporting the objects you used into a custom group and see if that helps. I've got a nifty tutorial for replacing or changing objects in a map without having to redo everything, so I could post the link to it if you need it.

You could always try reinstalling as well in case nothing above helps.

Offline Kerriki

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Re: Map exporting, Crashing my game.
« Reply #3 on: July 13, 2016, 07:24:48 pm »
When you go to export a map, sometimes the game may freeze for a minute for whatever reason. If this happens, do not click the screen. If you do, this is what can cause crashing and other problems. I used to have this issue with exporting maps until I found out about this
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Offline FlewToTheCity

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Re: Map exporting, Crashing my game.
« Reply #4 on: July 13, 2016, 10:13:03 pm »
Update:

The map works in game perfectly fine if I don't close it, I had just tested it out and everything is in working order. Just when I close the game and go to re open it, It crashed before it shows Kovu's title. Everything is right with the height/map files from what I can see, Seeing I just entered it and exited it fine. But now that I have closed my game, I can't open it again.

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Offline LordSuragaha

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Re: Map exporting, Crashing my game.
« Reply #5 on: July 13, 2016, 10:30:10 pm »
If it keeps crashing upon your return to it before you even get into the map maker then it definitely sounds to me like this problem here:

-Make sure there are no duplicate files in your exports folder


Be sure to check that well. Particles etc.

Offline Brookybrook13

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Re: Map exporting, Crashing my game.
« Reply #6 on: July 14, 2016, 06:09:13 am »
Problems with the height map such as its size and whether it's in grayscale or not, would cause problems in Map Maker and would crash the game as soon as you entered the height map's name into Map Maker. So I'm willing to bet that you have double particles that are created each time you close out your game due to the map or something in it, that's happened to me before too. No big deal, just delete any particle files ending in _0, _1, etc like Kynvuu said and it'll fix your crashing problem.

It could be too that you have objects the game no longer recognizes and it crashes, that is if you've downloaded any new objects to use, but if you're using only the defaults then something might either be misplaced or missing, as Kynvuu had mentioned, try exporting the objects you used into a custom group and see if that helps. I've got a nifty tutorial for replacing or changing objects in a map without having to redo everything, so I could post the link to it if you need it.

You could always try reinstalling as well in case nothing above helps.


If it keeps crashing upon your return to it before you even get into the map maker then it definitely sounds to me like this problem here:

-Make sure there are no duplicate files in your exports folder


Be sure to check that well. Particles etc.


It's not anything in her game that is the problem. I am having the EXACT same issue as her. The exporting system must have gotten destroyed in the new update and it needs to be fixed.
To explain in a bit more detail than Minti did...

I will be making my map, la da dda da dee~ and then I will want to export a "beta" version of the map. I exported it and sent it to my friends. Since I wanted to go into the map with them, I closed my feral heart, (like you're supposed to when you download things)  but when I try to go back in the game won't load at all... like it's corrupted. I've resorted to having to make a copy of the ENTIRE FERAL HEART FOLDER before I export my map or I will lose EVERYTHING. This is consistant. I've tried redownloading the game, I have scanned files for hours, it is something technical with the game.

Not only this, but when I create objects in the map maker and I try to put them in my map, once I export it they cannot be seen. This includes importing meshes from other people. If the people have an object file to group their objects already they work; but if I have to load the mesh and save it myself, it won't work. For example, I tried loading in an individual log mesh. It worked, I put it in my map and it was perfect. But, once I export the map, it's gone. Another example, I wanted to make a group of reeds so I didn't have to place every reed individually and I had the same problem.

These really need to be fixed in the next update or I'm not going to be able to work on my map properly, along with every other map maker.

Offline FlewToTheCity

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Re: Map exporting, Crashing my game.
« Reply #7 on: July 14, 2016, 01:33:17 pm »
If it keeps crashing upon your return to it before you even get into the map maker then it definitely sounds to me like this problem here:

-Make sure there are no duplicate files in your exports folder


Be sure to check that well. Particles etc.

All my files are fine, I had even moved everything into is own objects folder ect, It still seems not to work.

Problems with the height map such as its size and whether it's in grayscale or not, would cause problems in Map Maker and would crash the game as soon as you entered the height map's name into Map Maker. So I'm willing to bet that you have double particles that are created each time you close out your game due to the map or something in it, that's happened to me before too. No big deal, just delete any particle files ending in _0, _1, etc like Kynvuu said and it'll fix your crashing problem.

It could be too that you have objects the game no longer recognizes and it crashes, that is if you've downloaded any new objects to use, but if you're using only the defaults then something might either be misplaced or missing, as Kynvuu had mentioned, try exporting the objects you used into a custom group and see if that helps. I've got a nifty tutorial for replacing or changing objects in a map without having to redo everything, so I could post the link to it if you need it.

You could always try reinstalling as well in case nothing above helps.


If it keeps crashing upon your return to it before you even get into the map maker then it definitely sounds to me like this problem here:

-Make sure there are no duplicate files in your exports folder


Be sure to check that well. Particles etc.


It's not anything in her game that is the problem. I am having the EXACT same issue as her. The exporting system must have gotten destroyed in the new update and it needs to be fixed.
To explain in a bit more detail than Minti did...

I will be making my map, la da dda da dee~ and then I will want to export a "beta" version of the map. I exported it and sent it to my friends. Since I wanted to go into the map with them, I closed my feral heart, (like you're supposed to when you download things)  but when I try to go back in the game won't load at all... like it's corrupted. I've resorted to having to make a copy of the ENTIRE FERAL HEART FOLDER before I export my map or I will lose EVERYTHING. This is consistant. I've tried redownloading the game, I have scanned files for hours, it is something technical with the game.

Not only this, but when I create objects in the map maker and I try to put them in my map, once I export it they cannot be seen. This includes importing meshes from other people. If the people have an object file to group their objects already they work; but if I have to load the mesh and save it myself, it won't work. For example, I tried loading in an individual log mesh. It worked, I put it in my map and it was perfect. But, once I export the map, it's gone. Another example, I wanted to make a group of reeds so I didn't have to place every reed individually and I had the same problem.

These really need to be fixed in the next update or I'm not going to be able to work on my map properly, along with every other map maker.

Hopefully someone takes notice, This is a serious issue and needs to be handled before it gets out of hand. It would be nice for having the freedom of making our own maps for private groups/friends. I am hoping Raz takes notice of this issue, A patch may be needed to fix it. I encourage any Staff who read this to test it out for yourselves, It does happen and it is very annoying. Not only does it corrupt the 'Export' Files but it corrupts the whole game, You are going to have to re-install the game each time you attempt to export a map.

Thank you for putting this into better words for me, I was rather peeved off at the time and wished to have a solution asap. Hopefully this gets sorted as soon as possible.

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Offline Bloo.

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Re: Map exporting, Crashing my game.
« Reply #8 on: July 14, 2016, 02:22:57 pm »
As duplicate particles tend to be the #1 culprit for issues like this, I encourage you to double check by typing "Particle" into your file search bar after accessing the FH folder. Delete anything ending with _0, _1, _2, _3, etc.

Also, if you downloaded or made your own custom terrain texture, for example a grass texture or a sand texture, if it isn't 512x512 and in RGB mode, it will crash your game.

It's also come to be that for some users, the .obj files don't export with the rest of the map. If that's the case, you and your friends won't see the objects from those specific .obj folders that didn't export. You'll have to go into the Objects folder and pluck out the .obj files used in your map and place them manually into exports.

You'll have to place them in a zip folder and put them up as a separate download for your friends if that is indeed the case that they were never exported in the first place.

Side Note: When you import meshes from other people and have to manually enter the object in "Object Maker", make sure you save it to its own group. If you save it to, for example, My Trees or My Rocks, it will cause your game to crash.Never ever ever mess with those object groups, don't delete meshes from them, don't add meshes to them.


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Offline Shazadah

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Re: Map exporting, Crashing my game.
« Reply #9 on: July 14, 2016, 05:21:12 pm »

Also, if you downloaded or made your own custom terrain texture, for example a grass texture or a sand texture, if it isn't 512x512 and in RGB mode, it will crash your game.
A terrain texture only has to be in RGB mode and .jpg (or it could be .png I can't remember which), but the size of it doesn't really matter or at least it didn't used to, I've used terrain textures before that were 1040x1040. They work just the same.
Not only this, but when I create objects in the map maker and I try to put them in my map, once I export it they cannot be seen. This includes importing meshes from other people. If the people have an object file to group their objects already they work; but if I have to load the mesh and save it myself, it won't work. For example, I tried loading in an individual log mesh. It worked, I put it in my map and it was perfect. But, once I export the map, it's gone. Another example, I wanted to make a group of reeds so I didn't have to place every reed individually and I had the same problem.
Did you EXPORT your objects? Or did you just SAVE them? Exporting your objects can make a whole lot of difference. If you only save them in Object Maker, you'll only be able to see them in Map Maker but not in-game. If you export them like you should, you and whoever you share the map with will be able to see the objects in-game. Simple. When you download objects from other people that are already in their own groups, they (or at least they should of) have already exported the objects into the groups they're contained in, which is why when your map is exported you can see just those objects in-game but not your own. Objects you download that don't have their own groups are objects you must export from Object Maker yourself into your own object group before you use it in a map.
Hopefully someone takes notice, This is a serious issue and needs to be handled before it gets out of hand. It would be nice for having the freedom of making our own maps for private groups/friends. I am hoping Raz takes notice of this issue, A patch may be needed to fix it. I encourage any Staff who read this to test it out for yourselves, It does happen and it is very annoying. Not only does it corrupt the 'Export' Files but it corrupts the whole game, You are going to have to re-install the game each time you attempt to export a map.

Thank you for putting this into better words for me, I was rather peeved off at the time and wished to have a solution asap. Hopefully this gets sorted as soon as possible.

OK so obvously it isn't a particles issue as is constantly suggested in this topic. Now that I think back I was having problems trying to get my podium map mod to export a while ago, although it wasn't like your issue it was still a nuisance, my Map Maker just simply failed to export. However it seemed changing rendering systems helped so again I suggest giving that a try if you haven't already.

If that doesn't work, it could be that you have a faulty object somewhere or the map's .cfg files are corrupt, SO my solution to that would be to take a look at this tutorial here---> https://m.youtube.com/watch?v=RfTBPlFQYUs

You can use that tutorial to create a new copy of your map and still have all the objects in place like before by following the steps in the video to copy/paste the coding from the .cfg files. Once that is done, give the exporting a go and see if there are any changes AT ALL and let us know the results.

I'm sorry I couldn't help more, I'm stuck using mobile devices and don't have access to my game's files to have a further look at things, and probably won't for a little while longer.