Author Topic: A version for FH with ambient objects/terrain  (Read 5111 times)

Offline Vwang

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A version for FH with ambient objects/terrain
« on: August 21, 2016, 12:29:29 am »
This would be pretty nice for an update Here's the suggestion
If you downloaded FH there would be a little folder inside the FH folder saying "Ambient version" And then inside that folder is all the ambient materials and stuff so you could paste them in the media and have ambient realistic terrain and stuff *buuuuuuuut maybe we should leave the downloaded glowing custom objects for a backup in the Ambient version folder*

Offline Kynvuu

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Re: A version for FH with ambient objects/terrain
« Reply #1 on: August 21, 2016, 01:08:27 pm »
This sounds like a pretty awesome idea! Though if you are going for a more realistic look on FeralHeart, there are tons of ENB mods that could help ya achieve that look. Still would be an awesome idea to try and implement in future updates though~
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Offline Vwang

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Re: A version for FH with ambient objects/terrain
« Reply #2 on: August 21, 2016, 04:13:57 pm »
This sounds like a pretty awesome idea! Though if you are going for a more realistic look on FeralHeart, there are tons of ENB mods that could help ya achieve that look. Still would be an awesome idea to try and implement in future updates though~
*points at my antivirus* Norton wouldn't get me the ENB mod no matter what I do (Disable it, Restore it)

Offline Wyldercat

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Re: A version for FH with ambient objects/terrain
« Reply #3 on: August 21, 2016, 06:50:47 pm »
This would definitely be a nice idea, though I'm not sure this would be possible the way the staff are updatin' without the source code.

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Offline Ruby1234

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Re: A version for FH with ambient objects/terrain
« Reply #4 on: August 21, 2016, 11:09:20 pm »
Protip: Destroy Norton.
Never used it or any antivirus. Never had problems. Just don't click on suspicious things and that's really it.
Also AdBlock. A miracle.?

ANYWAY,
I do believe the current version of Ogre that FH utilizes doesn't allow for dynamic ambient lighting on terrain. I could be wrong, but I know IT didn't, and FH wasn't far off from that. The best bet is outside shaders, like ENB and SweetFX.

Offline Vwang

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Re: A version for FH with ambient objects/terrain
« Reply #5 on: August 21, 2016, 11:33:46 pm »
Protip: Destroy Norton.
Never used it or any antivirus. Never had problems. Just don't click on suspicious things and that's really it.
Also AdBlock. A miracle.?

ANYWAY,
I do believe the current version of Ogre that FH utilizes doesn't allow for dynamic ambient lighting on terrain. I could be wrong, but I know IT didn't, and FH wasn't far off from that. The best bet is outside shaders, like ENB and SweetFX.
I dont think my dad will want me uninstalling norton.

Offline Ruby1234

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Re: A version for FH with ambient objects/terrain
« Reply #6 on: August 22, 2016, 12:10:52 am »
Probably not. A lot of people can be tricked into thinking that it actually does something. Most often it just causes problems for things like trying to mod games n whatnot.
But again, I've never used anything like it, and never had any problems. AdBlock keeps all the ad-overload crap off my pages, and Windows Defender will find anything that's truly terrible.

But now I'm getting off-topic.

I actually have a graphics overhaul in the works, which makes all objects, character models, etc, ambient. The problem comes in the terrain, which unfortunately does not work with the ambient code thus far.

You can see my progress here!

Offline Crusoe

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Re: A version for FH with ambient objects/terrain
« Reply #7 on: August 22, 2016, 12:32:58 am »
This does sound like an interesting idea.

A bit off topic, @Ruby1234

Are you using just using the normal SweetFX 1.5 injector or ReShade?

Offline Vwang

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Re: A version for FH with ambient objects/terrain
« Reply #8 on: August 22, 2016, 12:45:14 am »
Probably not. A lot of people can be tricked into thinking that it actually does something. Most often it just causes problems for things like trying to mod games n whatnot.
But again, I've never used anything like it, and never had any problems. AdBlock keeps all the ad-overload crap off my pages, and Windows Defender will find anything that's truly terrible.

But now I'm getting off-topic.

I actually have a graphics overhaul in the works, which makes all objects, character models, etc, ambient. The problem comes in the terrain, which unfortunately does not work with the ambient code thus far.

You can see my progress here!
ohmygoshIcantwait

Offline Ruby1234

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Re: A version for FH with ambient objects/terrain
« Reply #9 on: August 22, 2016, 01:22:23 am »
This does sound like an interesting idea.

A bit off topic, @Ruby1234

Are you using just using the normal SweetFX 1.5 injector or ReShade?

ReShade 1.1.0 with SweetFX 2.0!

ohmygoshIcantwait

I'm trying to get it out quickly, but with the update, I have a ton more work to do. I'm really trying for it to be out by the end of the year though. ^^'