Well I just feel totally stupid now. I actually had no idea that would work...learn something new everyday I guess. ^^;
Yeah I know, that's what I was thinking. ^^ Thanks for the tip Ruby (once again lol)
Aaah, no worries, no worries, guys. I know meshes are confusing, I wouldn't expect everyone to know this works, since pretty much any other time you delete something, it crashes the game.
If you're curious why, I'll leave this explanation here;
The game can work without .mesh files for tails, ears, and manes/tufts. The reason for this is that the complete skeleton is attached specifically to the body. Once the body is selected (and always is, by default), the entire skeleton for the ears and tail is already included. The only thing the .mesh is providing is data for faces and materials(/textures). If that is empty, that doesn't matter, there will just be nothing there, because the skeleton is there no matter what. The animations/poses/states are all still
technically there, just "invisible" because no 3D model is attached to them to actually make them seen:
And the mane/tufts have no bones, so those are kinda the same thing, except they had no animation states in the first place.
Interesting, yeah?
Hopefully, anyway. I'm hoping I've cleared that part up for you guys? ;u;