Author Topic: Preset Mane Problem  (Read 7113 times)

Offline sanrio

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Re: Preset Mane Problem
« Reply #10 on: May 28, 2017, 04:20:16 pm »
Hm... It won't show up, how can i replace it with the mane already there? Must i delete the other one?
Yes

This video can help if I'm not making much sense:
https://www.youtube.com/watch?v=vIIl-jP4NYs

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Offline HypnoKun

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Re: Preset Mane Problem
« Reply #11 on: May 28, 2017, 04:27:20 pm »
Hm... It won't show up, how can i replace it with the mane already there? Must i delete the other one?
Yes

This video can help if I'm not making much sense:
https://www.youtube.com/watch?v=vIIl-jP4NYs

Doesn't help, i use gimp and not Paint Tool Sai, and what i did on the rest of the stuff, doesn't work on this one.. xc

Offline sanrio

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Re: Preset Mane Problem
« Reply #12 on: May 28, 2017, 04:30:27 pm »
Well I'm really not sure what the problem is. :I

You could try and wait until a Moderator/Admin comes along as they will most likely be able to help you better than I can.

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Offline HypnoKun

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Re: Preset Mane Problem
« Reply #13 on: May 28, 2017, 04:48:16 pm »
Well I'm really not sure what the problem is. :I

You could try and wait until a Moderator/Admin comes along as they will most likely be able to help you better than I can.

Well, the problem is that... I cannot make this show as a mane... What am i not understanding?
Feral heart doesn't look upon it as a mane, and will never show the color i want xc
« Last Edit: May 28, 2017, 05:02:48 pm by HypnoKun »

Offline HypnoKun

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Re: Preset Mane Problem
« Reply #14 on: May 28, 2017, 05:11:08 pm »
Also, how do i add it to the presetsync? I do want others to be able to see it

Offline Bawfle

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Re: Preset Mane Problem
« Reply #15 on: May 28, 2017, 07:31:02 pm »
Okay so since I know that you use GIMP, just follow these steps carefully:



Step 1.
First you want to go to 'File' then 'Open'.



Once you have done that, a window will appear. You then must locate fmaneMask.png as shown below. Do find this, you need to go to Local Disk (C:) \\ Feral Heart \\ Media \\ Textures.





Step 2.
After you have opened fmaneMask.png, go to 'File' then 'Open as Layers'



Open up fmaneShade.jpg, as shown to you below.



Once you have done that, you should see the following:





Step 3.
As you can see, the image is too big, if this is the same for you then you need to re-size it by right clicking the mane texture layer and selecting 'Scale Layer'.



You should then adjust the size by changing the Width and the Height to 512 x 512 px. Click 'Scale' and the size of the image will be adjusted for you, as shown below.







Step 4.
Next, you want to hide the fmaneShade.jpg (fur texture) layer by clicking the little eye icon on the left of the layer. Then you need to select the fmaneMask.png layer and click on the 'Lock Alpha Channel' icon. Then simply colour in your mane in without worrying about colouring over where you shouldn't (the transparent/alpha channel area), as executed in the image below.





Step 5.
Once your mane is coloured in, unhide the fmaneShade.jpg (fur texture) layer by clicking on the eye icon again, and choose the 'Multiply' option from the Mode drop box, as shown below.



As you can see, it overlaps the transparency/apha channel area. All you need to do is erase the triangle areas on the fmaneShade.jpg layer. An easier way to do this is by selecting the fmaneMask.png layer, and then select the 'Fuzzy Selection Tool' (I just call it a selection wand), and then select the triangle areas with it as shown below. To select more than one triangle at the same time, hold shift as you click and select, as shown below.



Once the areas are selected, using the method provided above, select the fmaneShade.jpg layer once again and hit CTRL + X at the same time, to erase/remove the selected areas. This is shown in the image below.



Now, the texture is gone, but you can still see the colour, all you need to do is right click on the fmaneShade.jpg layer and select 'Add Alpha Channel', as shown in the first image. It will then look like what is shown in the second image.







Step 6.
Once Step 5 has been completed, go to 'File' then 'Export' and save it as 'preset_#mane.png'. Be sure to replace the # with the number of the preset folder you are using. Once you have done that, simply hit 'Export' to save.





Step 7.
Finally, you need to open up your preset's material file. In this case, I am using preset 9. Make sure that you're using the following mane coding, and that the texture name is the same as the images. For example, we saved the mane as preset_9mane.png, so the name of the texture in the material coding should also be preset_9mane.png, as displayed below.



But of course, remember that we might not be using the same preset folder, so you should rename the number to whatever preset folder you are using. If the mane coding isn't the same in your material file, then replace the mane coding with this:

Quote
material preset_#_maneMat
{
        technique
        {
                pass
                {
                        cull_hardware none
                        cull_software none
                        alpha_rejection greater_equal 128
                        texture_unit
                        {
                                texture preset_#mane.png
                        }
                }
        }
}

Again, be sure to replace the # with whatever preset folder number you are using. Once you have done that, press CTRL + S to save the changes made to the material, or go to 'File' then 'Save' if you want to do it the longer way.



Step 8.
Once all that is done and dusted, you can then launch FH and view your mane! Please ignore the odd texture on the character, as a mane was only created to demonstrate here.





As for the preset sync help, look below:



Preset Uploader & Preset Sync.



In summary, the Preset Uploader transfers/uploads your character's preset(s) to the Preset Sync.

The Preset Sync was created by Razmirz to provide users with an easy-to-use method that allows users to see each other's presets, without you having to download them manually. Please note that you must have the Preset Sync installed in order to see the presets of those who have uploaded through this method. They do not automatically get uploaded to the game without it. Users MUST have upload their preset(s) through this method in order for you to see their preset(s), and vice versa. If you have done both, and you cannot see the other user's preset, then you must relaunch the game as a 'refresh'.

Everything you need to know on how to install the Preset Sync can be found in the actual thread linked above. I must encourage that any other help related questions and/or issues regarding the Preset Sync must please be asked in the Game Help Boards. Alternatively, if you're quite shy, you can ask anyone through Private Messaging who you know/think can help you. Any issues that you might spot or encounter regarding the Preset Sync itself must be addressed on the thread, or to Razmirz personally for further investigation. Feedback is welcomed on the thread itself as well!


Your preset must be the maximum size of 2MB to be uploaded. If your preset exceeds the maximum file size, you can learn how to shrink your preset here. Also, please keep in mind that if you are inactive in-game for a month, your preset will be automatically removed from the Preset Sync. But do not worry, you can just re-upload it through the same Preset Uploader method.
« Last Edit: May 28, 2017, 07:33:50 pm by Bawfle »


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Offline Morgra

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Re: Preset Mane Problem
« Reply #16 on: May 28, 2017, 08:11:33 pm »
Also, how do i add it to the presetsync? I do want others to be able to see it

It sounds like the issue with your mane has not yet been found. We need to figure that one out first before we start to upload it. Once we solve the issue with your mane, we can worry about uploading it to the sync but i'd like to confirm that the preset mane issue has been solved first.

I'll provide as many additional instructions as possible for you to help you solve the issue. From what Regularities showed you, it should have offered a solution. I'll do my best to elaborate on a few more steps.



Identify Your Preset Filename and Filetype

In order for a preset mane to show up correctly, the filetype of the preset mane must be .png. It must be .png because the preset mane has to have transparency to it in order to look like a mane and have the fur tufts. Go into your preset's folder (whichever number that may be) and ensure that your preset mane's filetype is .png and not .jpg.
If the filetype is .png, you are set to go. But first, you will need to check your preset's file name and make sure the file name is the same as the file name in the .material file. I will walk you through checking this in the .material file.

Below is a cropped preview of my FeralHeart > my_presets > preset_1 folder. Whatever folder your preset is in, make sure you navigate to that folder instead. preset_1 is just being used as an example here.



Right Click and select Open With then select Notepad



After you have done that, scroll to the bottom of the .material file in Notepad until you reach the mane's section.
Important: Make sure that the filename matches the one that is within your folder.
A few of the others have posted the instructions on what coding to use in this section. Because of that, I won't go over that. The coding that I included in this image is the correct coding that the others described.




As for the rest of this tutorial on how to set up the mane, it looks like Bawfle covered all of that for you.



Exporting your Preset

After you follow Bawfle's instructions on create your mane and get it to appear the way you would like, you will need to export it to a file that the other players in this game can see. This filetype is known as .fhp. The game will export to .fhp on it's own. All you have to do is press the Export button to make this happen.
 
To do this, go into Preset Maker and go to the final tab on the very right and select the Export option. It should load through and say that the export is complete or finished. Where the Export button is located is shown below.




Once that is all set, you will need to navigate to FeralHeart > presets and find the file you just exported. Your file should look something like this:

HypnoKun_#.fhp
Whereas, the # sign is the number of the preset folder that you had when creating this preset


You just need to know where this file is for when you upload it to the sync. Bawfle has provided the instructions for uploading your .fhp file to the Preset Sync at the bottom of her post.



I hope this information and Bawfle's information helps you to be able to get the preset mane to appear correctly in your preset and that you are able to upload that said preset for everyone to see and enjoy.
« Last Edit: May 28, 2017, 08:16:34 pm by Morgra »
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Offline HypnoKun

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Re: Preset Mane Problem
« Reply #17 on: May 29, 2017, 02:51:03 pm »
Okay so since I know that you use GIMP, just follow these steps carefully:



Step 1.
First you want to go to 'File' then 'Open'.



Once you have done that, a window will appear. You then must locate fmaneMask.png as shown below. Do find this, you need to go to Local Disk (C:) \\ Feral Heart \\ Media \\ Textures.





Step 2.
After you have opened fmaneMask.png, go to 'File' then 'Open as Layers'



Open up fmaneShade.jpg, as shown to you below.



Once you have done that, you should see the following:





Step 3.
As you can see, the image is too big, if this is the same for you then you need to re-size it by right clicking the mane texture layer and selecting 'Scale Layer'.



You should then adjust the size by changing the Width and the Height to 512 x 512 px. Click 'Scale' and the size of the image will be adjusted for you, as shown below.







Step 4.
Next, you want to hide the fmaneShade.jpg (fur texture) layer by clicking the little eye icon on the left of the layer. Then you need to select the fmaneMask.png layer and click on the 'Lock Alpha Channel' icon. Then simply colour in your mane in without worrying about colouring over where you shouldn't (the transparent/alpha channel area), as executed in the image below.





Step 5.
Once your mane is coloured in, unhide the fmaneShade.jpg (fur texture) layer by clicking on the eye icon again, and choose the 'Multiply' option from the Mode drop box, as shown below.



As you can see, it overlaps the transparency/apha channel area. All you need to do is erase the triangle areas on the fmaneShade.jpg layer. An easier way to do this is by selecting the fmaneMask.png layer, and then select the 'Fuzzy Selection Tool' (I just call it a selection wand), and then select the triangle areas with it as shown below. To select more than one triangle at the same time, hold shift as you click and select, as shown below.



Once the areas are selected, using the method provided above, select the fmaneShade.jpg layer once again and hit CTRL + X at the same time, to erase/remove the selected areas. This is shown in the image below.



Now, the texture is gone, but you can still see the colour, all you need to do is right click on the fmaneShade.jpg layer and select 'Add Alpha Channel', as shown in the first image. It will then look like what is shown in the second image.







Step 6.
Once Step 5 has been completed, go to 'File' then 'Export' and save it as 'preset_#mane.png'. Be sure to replace the # with the number of the preset folder you are using. Once you have done that, simply hit 'Export' to save.





Step 7.
Finally, you need to open up your preset's material file. In this case, I am using preset 9. Make sure that you're using the following mane coding, and that the texture name is the same as the images. For example, we saved the mane as preset_9mane.png, so the name of the texture in the material coding should also be preset_9mane.png, as displayed below.



But of course, remember that we might not be using the same preset folder, so you should rename the number to whatever preset folder you are using. If the mane coding isn't the same in your material file, then replace the mane coding with this:

Quote
material preset_#_maneMat
{
        technique
        {
                pass
                {
                        cull_hardware none
                        cull_software none
                        alpha_rejection greater_equal 128
                        texture_unit
                        {
                                texture preset_#mane.png
                        }
                }
        }
}

Again, be sure to replace the # with whatever preset folder number you are using. Once you have done that, press CTRL + S to save the changes made to the material, or go to 'File' then 'Save' if you want to do it the longer way.



Step 8.
Once all that is done and dusted, you can then launch FH and view your mane! Please ignore the odd texture on the character, as a mane was only created to demonstrate here.





As for the preset sync help, look below:



Preset Uploader & Preset Sync.



In summary, the Preset Uploader transfers/uploads your character's preset(s) to the Preset Sync.

The Preset Sync was created by Razmirz to provide users with an easy-to-use method that allows users to see each other's presets, without you having to download them manually. Please note that you must have the Preset Sync installed in order to see the presets of those who have uploaded through this method. They do not automatically get uploaded to the game without it. Users MUST have upload their preset(s) through this method in order for you to see their preset(s), and vice versa. If you have done both, and you cannot see the other user's preset, then you must relaunch the game as a 'refresh'.

Everything you need to know on how to install the Preset Sync can be found in the actual thread linked above. I must encourage that any other help related questions and/or issues regarding the Preset Sync must please be asked in the Game Help Boards. Alternatively, if you're quite shy, you can ask anyone through Private Messaging who you know/think can help you. Any issues that you might spot or encounter regarding the Preset Sync itself must be addressed on the thread, or to Razmirz personally for further investigation. Feedback is welcomed on the thread itself as well!


Your preset must be the maximum size of 2MB to be uploaded. If your preset exceeds the maximum file size, you can learn how to shrink your preset here. Also, please keep in mind that if you are inactive in-game for a month, your preset will be automatically removed from the Preset Sync. But do not worry, you can just re-upload it through the same Preset Uploader method.

The part that stops me(due to noobidity/i know its not a word...)
Is that nothing showed up once i opened it as a layer(fmaneshade i think).
Once that layer box showed up, and that box showed up to the left, i X-ed them. How do i make them re-appear, since i see you're using them. And without them i see no way to countinue your amazing step by step explaination! (which i really incredibly thank you for)
How do i take up the toolbox thing on the left and the layers on the right? (X-ed them as i said)
Im pretty sure i can manage if i just knew that single thing!

Offline Bawfle

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Re: Preset Mane Problem
« Reply #18 on: May 29, 2017, 04:28:57 pm »
To get the tool box up, go to 'Window' then 'Tool Box', and it will show up for you







To get the layers box up, go to 'Window' then 'Dockable Dialogs', and it will show up for you





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