You don't know how to import the particles as in place them in your map?
If that's the case check this tutorial: https://feral-heart.com/smf/index.php?topic=17179.0
The images are missing but it explains how to put particles into object maker. Then you can place said objects into your maps by putting your said particles into an object group.
No I need to know how to get the particle to work, as in work in the particle maker.
I entered in "tropical fish.particle" as "tropical fish" is the name of the particle. I typed that in, doubling over to make sure there were no typos or extra spaces and there were none but it still wouldn't import.
Yeah, in that tutorial it mentions looking in the .particle files by opening them up in notepad for the names you type in. I installed those fish and try typing in "PowerBlueTang" and you'll see what I mean.
Below is the example from the tutorial I linked you. Look for the name next to particle_system. In the example it would be Lightningaura1. But as I said before, in that pack, try "PowerBlueTang" or open up your particle files for more titles.
particle_system Lightningaura01
{
quota 10000
material lightnings01
particle_width 25
particle_height 25
cull_each false
renderer billboard
sorted false
local_space false
iteration_interval 0
nonvisible_update_timeout 0
billboard_type oriented_common
billboard_origin center
billboard_rotation_type texcoord
common_direction 0 -1 0
common_up_vector 0 1 0
point_rendering false
accurate_facing false
emitter Ring
{
angle 0
direction 0 1 0
emission_rate 5
position 0 0 0
velocity 0
velocity_min 0
velocity_max 0
time_to_live 0.5
time_to_live_min 0.5
time_to_live_max 1
duration 0
duration_min 0
duration_max 0
repeat_delay 0
repeat_delay_min 0
repeat_delay_max 0
width 17
height 17
depth 0.5
inner_width 1
inner_height 1
}
affector DirectionRandomiser
{
randomness 100
scope 1
keep_velocity true
}
affector LinearForce
{
force_vector 0 0 0
}
}
This is what needs to be typed up in Object Maker in the Particle tab.
I don't understand what all the lines are for but the particle thing is not like that at all.
I opened up the particle thing in notepad and it said this:
material PowderBlueTang
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture Powder-Blue-Tang.png
}
}
}
}
material Butterflyfish
{
technique
{
pass
{
cull_hardware none
cull_software none
alpha_rejection greater_equal 128
texture_unit
{
texture butterflyfish.png
}
}
}
}