Author Topic: a little Map Masking question  (Read 1156 times)

Offline SenseiRei

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a little Map Masking question
« on: July 29, 2017, 08:14:50 pm »
has anyone else noticed the area where you can change each RGB areas of a mask for the map and realized you can add another mask?
 Well i attempted to do this many times, but the times i did so, the areas that are blended between the first and second mask come out unusually bright. Is there any way to fix this?

Offline VortexAlive

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Re: a little Map Masking question
« Reply #1 on: July 29, 2017, 08:38:35 pm »
For 6 different terrains:
On the first mask, Add an Alpha Channel, use Yellow, Pink and Cyan as your 4th, 5th and 6th colors. Save it as mapnameMask, then remove the Red, Green and Blue. Now change the Yellow to Red, Pink to Green and Cyan to Blue and name it mapnameMask2. Switch back to the first mask and remove the Yellow, Pink and Cyan, save it again and then load it up in FH.

Or as Morgra and Vespian mentioned in an earlier post, there is this method using black:
In addition to the links Creux provided, I found that this tutorial helped me when I was learning how to do this not that long ago:

http://sugar-hype99.deviantart.com/art/How-To-Get-6-Terrains-on-FH-259394554

Hope this helps!
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Offline Morgra

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Re: a little Map Masking question
« Reply #2 on: July 29, 2017, 09:16:58 pm »
The quotes Vortex provided are what I would personally recommend.

The reason for the bright/glowey areas are because the two masks some areas are overlapping. You have to make sure that whatever is colored on the second mask is black on the first mask without overlapping. There is a way to do this without having to manually guess where to place your second set of colors and trying to figure out how to keep it from overlapping. It's sort of difficult to explain with text alone so here is what I mean:

I use photoshop but if you use Gimp there are the same functions in Gimp.
You can click on the images to enlarge them to be able to view the text better
Here is my layer in Photoshop with my first RGB mask (mask number 1)


Now, you will want to create a new layer and draw on black where you want the three different textures. This can be as harsh of a brush or as soft of a brush you want. If you are wanting to blend the textures, do so now or this will not work.


After you have drawn on the black you will want to save this mask as your first mask.
Emphasized>>> Save save save <<<

After you have saved you will want to Lock the transparent pixels of the black layer. You can see the "Lock transparent pixels" icon on this image. There is one like this in Gimp somewhere. Why you do this will make sense in a moment:


After you lock the tranparent pixels, color on your mask with a second layer of RGB in whatever way you want. Keep in mind where you want each of the three textures. This might take you a while to visualize. But, make sure there is no black residue. The lock transparent pixels option helps you stay exactly within the boundaries of where the first mask is going to recognize the black.




After you have completely colored in the black with RGB, you will need to place a black texture behind the layer that you just colored as this will work as an inverse of your first mask.


Save this mask as your second mask file and then hopefully this should do the trick. This should ensure no overlapping occurs. Please let us know if you have any questions about this.


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