Author Topic: Is Anti-Aliasing working?  (Read 3920 times)

Offline FlyingGrass

  • ~🛠 The avant-garde doctor of mechanical beings. 🔧 🔬
  • Elder Grey Pelt
  • ****
  • Posts: 2,516
  • Country: 00
  • Floof-O-Meter: 121
  • Avatar=Me|Signature=Me
    • FlyingGrass
    • channel/UCA7RfqQ1KLl4s8JhxIXNs_Q
    • View Profile
    • Mechanicafeles Discord link
Is Anti-Aliasing working?
« on: November 06, 2017, 03:13:16 am »
I changed the Anti-Aliasing setting to 4, but I see no difference. The Anti-Aliasing setting is set to off in the options menu after restarting.
Am I just paying more attention to the pixels, or is everything more pixelated than before?

Screenshot from before I changed the Anti-Aliasing setting:



Screenshot from after:


Screenshot from after setting FSAA to 8:
« Last Edit: November 07, 2017, 02:20:48 am by FlyingGrass »

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Hakumi

  • ✩ Just A Virtuous Smol ✩
  • Honored Hero
  • *****
  • Posts: 4,835
  • Country: 00
  • Floof-O-Meter: 130
  • A Smol & Helpful Floof ~
    • leanim3fr3akzoid
    • LeAnim3Fr3akzoid
    • View Profile
Re: Is Anti-Aliasing working?
« Reply #1 on: November 06, 2017, 07:18:58 am »
Well, from what I remember,
Unless it's different for Feral-Heart, those settings actually deal with the pixels.. smoothing and blending out the more 'rough' or jagged ones.
So it could be subtle or it could be something more noticeable depending on what you're trying to look at. . I could be wrong, but that's what we were taught. Heh.

Keep on traveling across this road called 'Life.'

Discord: Haku - Haku#74O7

Offline FlyingGrass

  • ~🛠 The avant-garde doctor of mechanical beings. 🔧 🔬
  • Elder Grey Pelt
  • ****
  • Posts: 2,516
  • Country: 00
  • Floof-O-Meter: 121
  • Avatar=Me|Signature=Me
    • FlyingGrass
    • channel/UCA7RfqQ1KLl4s8JhxIXNs_Q
    • View Profile
    • Mechanicafeles Discord link
Re: Is Anti-Aliasing working?
« Reply #2 on: November 06, 2017, 07:51:18 am »
Well, from what I remember,
Unless it's different for Feral-Heart, those settings actually deal with the pixels.. smoothing and blending out the more 'rough' or jagged ones.
So it could be subtle or it could be something more noticeable depending on what you're trying to look at. . I could be wrong, but that's what we were taught. Heh.
That makes sense, thank you!

Why does the setting say it's off after I restart the game?

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Hakumi

  • ✩ Just A Virtuous Smol ✩
  • Honored Hero
  • *****
  • Posts: 4,835
  • Country: 00
  • Floof-O-Meter: 130
  • A Smol & Helpful Floof ~
    • leanim3fr3akzoid
    • LeAnim3Fr3akzoid
    • View Profile
Re: Is Anti-Aliasing working?
« Reply #3 on: November 06, 2017, 08:07:32 am »
Nej problem c:
As for that setting, I'm not too familiar with it unless it's in the material file... But I think it works like some of the settings on the game,
it's automatic.

Like after you close the game down, those particular settings revert back to default whenever you start it up.. it could also be that it's just programmed to be 'off' whenever the command script runs.

Keep on traveling across this road called 'Life.'

Discord: Haku - Haku#74O7

Offline FlyingGrass

  • ~🛠 The avant-garde doctor of mechanical beings. 🔧 🔬
  • Elder Grey Pelt
  • ****
  • Posts: 2,516
  • Country: 00
  • Floof-O-Meter: 121
  • Avatar=Me|Signature=Me
    • FlyingGrass
    • channel/UCA7RfqQ1KLl4s8JhxIXNs_Q
    • View Profile
    • Mechanicafeles Discord link
Re: Is Anti-Aliasing working?
« Reply #4 on: November 06, 2017, 08:15:46 am »
Nej problem c:
As for that setting, I'm not too familiar with it unless it's in the material file... But I think it works like some of the settings on the game,
it's automatic.

Like after you close the game down, those particular settings revert back to default whenever you start it up.. it could also be that it's just programmed to be 'off' whenever the command script runs.
I looked into the Settings.cfg, and found no Anti-Aliasing setting there, could that be why Anti-Aliasing reverts to off?

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Jango_Fett

  • Solid Snake
  • Ancient Silver Mane
  • *****
  • Posts: 4,113
  • Country: ee
  • Floof-O-Meter: 134
  • rotten kind of cute
    • euralore
    • EmpressWolf
    • littlemisscancer
    • parahyena
    • LM_Cancer
    • View Profile
    • Picarto.tv
Re: Is Anti-Aliasing working?
« Reply #5 on: November 06, 2017, 05:27:07 pm »
far as i'm aware it is a very slight change

as there are no shadows actually figuring out what pixels were smoothed out is beyond me

i don't know nothing about mopeds
feral_cast.fhm
have a question? just ask - Rubricae#6972

Offline Hakumi

  • ✩ Just A Virtuous Smol ✩
  • Honored Hero
  • *****
  • Posts: 4,835
  • Country: 00
  • Floof-O-Meter: 130
  • A Smol & Helpful Floof ~
    • leanim3fr3akzoid
    • LeAnim3Fr3akzoid
    • View Profile
Re: Is Anti-Aliasing working?
« Reply #6 on: November 06, 2017, 06:29:48 pm »
I looked into the Settings.cfg, and found no Anti-Aliasing setting there, could that be why Anti-Aliasing reverts to off?

Could very well be.
As I said, it could already be programmed into the game itself and not the .cfg file itself.
Could be wrong though.

Keep on traveling across this road called 'Life.'

Discord: Haku - Haku#74O7

Offline Morgra

  • I don't like sand...
  • Immortal Legend
  • *****
  • Posts: 5,718
  • Country: us
  • Floof-O-Meter: 347
  • Ever been killed by a spider? I was
    • DinksterDaily
    • View Profile
Re: Is Anti-Aliasing working?
« Reply #7 on: November 06, 2017, 09:42:27 pm »
Is there a FSAA line?
That is the anti-aliasing type that FeralHeart uses.
Profile pic by Edolicious

People don't think the universe be like it is, but it do.


Offline FlyingGrass

  • ~🛠 The avant-garde doctor of mechanical beings. 🔧 🔬
  • Elder Grey Pelt
  • ****
  • Posts: 2,516
  • Country: 00
  • Floof-O-Meter: 121
  • Avatar=Me|Signature=Me
    • FlyingGrass
    • channel/UCA7RfqQ1KLl4s8JhxIXNs_Q
    • View Profile
    • Mechanicafeles Discord link
Re: Is Anti-Aliasing working?
« Reply #8 on: November 07, 2017, 01:36:19 am »
Is there a FSAA line?
That is the anti-aliasing type that FeralHeart uses.
I found an FSAA line in the Ogre.cfg, it's set to 0. What's the maximum number for the FSAA line? I'm assuming it can be set to 4(It's in the ingame settings), but can I set the number to 10?
« Last Edit: November 07, 2017, 01:37:55 am by FlyingGrass »

My presets.

Good things take time, so I'll take an eternity and create something so good that the human brain can't handle the sheer goodness of it.

Offline Vilivikhorith

  • Familiar Grounds Dweller
  • **
  • Posts: 59
  • Country: 00
  • Floof-O-Meter: 8
  • \n\n\n\n
    • View Profile
Re: Is Anti-Aliasing working?
« Reply #9 on: November 07, 2017, 01:46:21 am »
I am guessing you are using Direct3d to render, since I noticed that the settings menu acts pretty wonk in it with regards to anti-aliasing. If you see something like "Nonmaskable 3" under your settings, that's why it isn't working; FSAA needs to be set to an integer value in ogre.cfg (FeralHeart wants to set it to "Nonmaskable/Level #" for some odd reason...). You can edit ogre.cfg and manually change it to FSAA=8. Also, some values don't work, even if displayed by the FeralHeart settings menu. in OpenGL, levels up to 16 are displayed, but when set to 16, AA is not enabled for me. Also, I am guessing AA needs to be kept to a power of two so stick to (0, 2, 4, 8, et cetra...)

You should be able to see the difference immediately on the sky's horizon of the start screen when fullscreen (it shouldn't look sharp enough to cut a pizza any longer.)