Author Topic: FeralHeart Map Crashing (Item Related)(FIXED)  (Read 779 times)

Offline Unio-Mentium

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FeralHeart Map Crashing (Item Related)(FIXED)
« on: December 14, 2017, 06:42:20 pm »
I was remaking an old map pack and saved all of the object files for later use, however, upon adding them into the new FH Version, it crashes the game and throws the Error of

ERROR::SaveFile:loadz: WaterMillGates.cfg failed!
in the FH LOG, which makes no sense at all. I heard something about the items being compatible for 1.15, but that doesn't make sense either. Anyone have any opinions?


I took all of the main files from the 'Regular' FH, such as the RakNet.dll and such and replaced all the files in the 'Lite' FH Version, and it now works. I think it has something to do with the Lite vs. Regular.
« Last Edit: December 16, 2017, 06:50:39 pm by Unio-Mentium »

Offline Jango_Fett

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Re: FeralHeart Map Crashing (Item Related)
« Reply #1 on: December 14, 2017, 07:04:15 pm »
Double-check the configs.

If they aren't compatible you might be able to fix it? Otherwise you might have to remake them/re-export.

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Offline Unio-Mentium

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Re: FeralHeart Map Crashing (Item Related)
« Reply #2 on: December 14, 2017, 09:19:01 pm »
Which Configs?

I've moved everything, including .objects file from the folders and it starts up fine. Moving objects one by one back into the folder to see if any particular one is causing the issue. If I have them all in there at once, the game won't even start!

UPDATE - OK, I got into the map, however, most of the objects are missing their textures, even though it's clear that they are all where they need to be, and the configs all have the correct titles, lines, etc. It's as though the game has to recognize that they're there. I have to go in manually and help it find its own config again.
« Last Edit: December 14, 2017, 10:52:12 pm by Unio-Mentium »

Offline Morgra

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Re: FeralHeart Map Crashing (Item Related)(FIXED)
« Reply #3 on: December 20, 2017, 08:57:01 pm »
Thank you for sharing your solution to this problem with us. It will help others if they are to run into this bizarre crashing issue. I will lock this as it seems to be solved.
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