Rule number 1 to modding the game. don't replace the ogre.CFG file EVER
Rule number 2 to modding the game. don't replace the ogre.CFG file EVER!!!
Rule number 3 to modding the game. Please look back at Rule's 1 and 2.
Last message. when loading the game you would get a window before starting and it should have rendering options. sometimes there is 1 option (commonly OpenGL). be sure while opening the game that you click the icon twice to get 2 of those windows. one should say OpenGL and the other just Direct3D9.
This took me awhile to figure out. don't worry I had issues too.
I don't think you understand. The ogre.cfg wasn't replaced, Direct3D9 simply does not work for Feral Heart on my computer for a reason I am trying to figure out, hence why I made this thread. Feral Heart still works with OpenGL, and it wouldn't do so if the ogre.cfg file had been tampered with in a way that would affect the game regarding Direct3D9. I'm well aware of the window that shows up that allows the changing of render options, even then when switching to Direct3D9 the game persists crashing.
Also, my guess is the badfile.reminder file won't show up in the first place is that FH does not get the chance to create it upon the issue, being it crashes right away to the point I cannot see the opening title screens.