Hello! Trying to achieve a certain effect with my preset has left me quite puzzled. I've drawn a necklace onto my character that I want to be iridescent/shimmery. I've messed around with coding a bit, but instead of just making the necklace iridescent, her whole body ends up getting a rainbow shimmer/oil slick effect. That, or no effect is visible at all.
Does anyone know how to isolate the texture so it's just on her necklace/wherever I want it, instead of covering her whole body? I'd really appreciate it!
This is the code I was attempting to mess with. I know dealing with textures on presets is all about layering, but I'm just not 100% sure on how to successfully pull that off lol!
material preset_1_bodyMatL
{
technique
{
pass
{
texture_unit
{
texture preset_1body.png
}
}
pass
{
ambient 0.5 0.5 0.5
diffuse 1.0 1.0 1.0 0.5
scene_blend alpha_blend
texture_unit
{
env_map spherical
texture Rainbow.png
}
}
}
}