D: yeah I got your original message. 8o I think you should let the staff know about this PM problem.
I've partially managed to make it work but it's not 100% as you can see here:

It looks kinda odd and funky in places. But it's a start. Also I only made the body transparentish not the rest.
(This forum needs Spoiler tag things to avoid stretching the page |D)
But here's the whole Material file I used:
material preset_2_bodyMatL
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2body.png
}
}
}
}
material preset_2_bodyMatR
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2body.png
}
}
}
}
material preset_2_headMatL
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write on
texture_unit
{
texture preset_2head.png
}
}
}
}
material preset_2_headMatR
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write on
texture_unit
{
texture preset_2head.png
}
}
}
}
material preset_2_eyeMatL
{
technique
{
pass
{
lighting on
scene_blend alpha_blend
depth_write off
cull_hardware none
cull_software none
texture_unit
{
texture preset_2eye.png
}
}
}
}
material preset_2_eyeMatR
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2eye.png
}
}
}
}
material preset_2_tailMat
{
technique
{
pass
{
lighting on
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2tail.png
}
}
}
}
material preset_2_maneMat
{
technique
{
pass
{
lighting off
cull_hardware none
cull_software none
scene_blend alpha_blend
depth_write off
texture_unit
{
texture preset_2mane.png
}
}
}
}
And yeah, I used the old code because something went strange when I used the new one. This is the closest I've gotten in trying to replicate a partially transparent preset.