Author Topic: Water doesn't want to export  (Read 2443 times)

Offline GotaCacel

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Water doesn't want to export
« on: July 02, 2011, 06:10:10 pm »
That's maybe not completly right, .... but I had no idea how I could say it otherwise XD

I made a map with a lava stream. So re-textured water (not by me, i got if from another player)
Now I exported the map and sended it to my tester, but she can't see the lava.

is it because the 'water'lava isn't a real object that it doesn't go with the exporter? or so I need to place it
in a special map to make it export (the material and tex imges then)
or do I just add them in the download, teling people they need to place those items into the object folder then??

please help. i really want to have this map finished. I am almost working for a month on them ...

Offline ringoluver

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Re: Water doesn't want to export
« Reply #1 on: July 02, 2011, 06:50:18 pm »
Yeah, custom water doesn't export for some reason. You just gotta send them the files and tell them where to put it.


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Offline GotaCacel

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Re: Water doesn't want to export
« Reply #2 on: July 02, 2011, 09:36:10 pm »
oke ...

just one quesrion. if you would use that watermaterial on an object, save it and export it with the map,
would it be visible then. i just tried it out and I a able to place the water mat on an object.
so in fact you are able to export that object with the material ... if the material is exported, they should be able to see the texture on the water, right?

or I am really looking to far XD

Offline ringoluver

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Re: Water doesn't want to export
« Reply #3 on: July 02, 2011, 09:46:03 pm »
Well, if you put a watermat on an object, it WILL export cause FH exports objects and their textures. The person will have the texture, but they won't have the material file for the lavawater, and it still won't show up.


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Offline GotaCacel

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Re: Water doesn't want to export
« Reply #4 on: July 03, 2011, 06:50:54 am »
damn

Offline ringoluver

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Re: Water doesn't want to export
« Reply #5 on: July 03, 2011, 03:48:47 pm »
Language please :)

Locking since solved.


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