Author Topic: Custom Objects I made won't work in game play.  (Read 2937 times)

Offline Traffic Jams

  • Forum Newcomer
  • *
  • Posts: 4
  • Floof-O-Meter: 0
  • Can you hear the bells are ringing, far far away~
    • View Profile
Custom Objects I made won't work in game play.
« on: July 03, 2011, 01:19:55 pm »
Edited: only one problem now
Normally I'm good at figuring out problems on my own, but this one I certainly have no idea.
I have made custom objects in the object maker. All the items show up fine, and when I test the maps(in map maker) they are there, but when I bring my actual online character there, the objects that I have made are no longer there, and only the default objects. To investigate further,my friend's maps all work fine even with their self made items.  
I have tried, renaming my map, to see if it was the same on both versions, and it was.
All my objects appear to be in the right place, for I have not messed with them in the time span of when they worked and when they decided not to. I'm lost at how all the custom objects no longer appear appear. Any ideas, would be greatly appreciated.


The top is map maker, the bottom is online game play.
Edit:

This is showing the objects in the object maker and folder.

Using a .map file, not an exported one.
« Last Edit: July 04, 2011, 01:23:55 am by Traffic Jams »

Offline Traffic Jams

  • Forum Newcomer
  • *
  • Posts: 4
  • Floof-O-Meter: 0
  • Can you hear the bells are ringing, far far away~
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #1 on: July 03, 2011, 04:40:29 pm »
If I need to re-explain, then let me know. I would really like to get this fixed soon.
*bump*

Offline Draco Flameus

  • Forum Newcomer
  • *
  • Posts: 1
  • Floof-O-Meter: 0
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #2 on: July 03, 2011, 08:02:07 pm »
   Hmm, that's really weird. I don't know how that can happen, but I'm curious as to what the solution is. I want to make some of my own items, so I certainly want to have a solution should I have any issues. Hopefully someone can help you soon.

Offline GotaCacel

  • Dedicated Supporter
  • ***
  • Posts: 258
  • Floof-O-Meter: 23
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #3 on: July 03, 2011, 08:48:42 pm »
The first thing I would ask is if you placed them in your own object folder. but I see you did ... sow it's weird.

I had that prblem to, but I was so stupid to save the costume made objecst into the fh folder itself, in stead of making my own folder.
so I don't know if all of them are saved there, but maybe you can check that out first.

otherwise I wouldn't really know what could be wrong. I never had it (and hope to never have it)
though they seem to look nice ^^

Offline Ruby1234

  • Mean Tutorial Queen
  • Elder Grey Pelt
  • ****
  • Posts: 2,794
  • Country: us
  • Floof-O-Meter: 297
  • aka Phloxenfree.
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #4 on: July 04, 2011, 12:49:06 am »
Two questions:

1. Is your terrain supposed to be glowing like that?

2. Are you entering an exported .fhm or the .map? (In other words, did you export it to go try it out?)

Offline Traffic Jams

  • Forum Newcomer
  • *
  • Posts: 4
  • Floof-O-Meter: 0
  • Can you hear the bells are ringing, far far away~
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #5 on: July 04, 2011, 12:52:43 am »
Thanks GotaCacel, I'm afraid all of them are saved in their own folder. I realized there wasn't a problem with the sound one at all, I was just stupid and had the sound effects muted lol. *kills herself for that later*
But yeah it is sincerely weird, I put them all in TJstuff, so that way when I transferred the map, it would be way easier to accomplish for both parties involved.
I hope you never have this problem too~ But thanks for saying they look nice! If any more ideas cross your mind let me know. I was actually starting to think that maybe I should treat my own objects as someone else's and export them and put them in the export folder, but I'm not sure if that'll work at all. If it does I'll be sure to post it here. If not I'll likely try and see if they work if I spread them into different folders, encase there is something like 'only this amount of objects will work in one folder' type deal.
Here's hoping. Because after I try both of those, I'll be fresh out of ideas myself.

xRubyx
The map is supposed to be that way lol. I found you can use two different masks if you want to use terrains textures 4-6.
When you use terrain textures 4-6 ontop of the first three, then the two textures will blend together, it's rather fun to experiment with.
and the map and everything is my own it is not exported at all. Just to make sure something odd didn't happen, it is indeed .map

edit:
 I had my friend test the theory that the 6 terrains with two masks, would mess with customed objects, and it does not. (course I don't see why it would but I had to be sure, and the more information given hear the more direct I can be in finding an answer.)
Edit Edit:
I had my friend test it further by giving her my objects. She has the old version that is patched up and the objects worked fine on hers, even in gameplay, but I have the newest version of the game because my computer was rebooted and I had to redownload the program and it so happened they had the new version up by then. So, either there is a glitch problem in the newest version, or there's one small little detail that wants to drive me up the wall. So far, things aren't looking good as to if I'll be able to solve this problem, but if we do, then it'll be one heck of a learning experience lol.
« Last Edit: July 04, 2011, 02:59:24 am by Traffic Jams »

Offline Ruby1234

  • Mean Tutorial Queen
  • Elder Grey Pelt
  • ****
  • Posts: 2,794
  • Country: us
  • Floof-O-Meter: 297
  • aka Phloxenfree.
    • View Profile
Re: Custom Objects I made won't work in game play.
« Reply #6 on: July 04, 2011, 03:28:35 am »
lol yes I know about the terrain masks

It COULD be a newer version glitch, along with others that have been reported.