Author Topic: How to add and use new tail mesh/model?  (Read 2229 times)

Aylessa

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How to add and use new tail mesh/model?
« on: July 03, 2011, 09:25:06 pm »
If I have new tail model/mesh... How can I use it in-game..? And how to add this. I really dunno what to do with it D:.

If similiar topic was here, I'm very sory, but I couldn't find any like that, so... Anyway, it's nice to see Your helpful answers! And thank You now.

Offline Ruby1234

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Re: How to add and use new tail mesh/model?
« Reply #1 on: July 04, 2011, 12:44:35 am »
I strongly believe it's not possible. :-\

Hope that answers your question though. :)

Offline ringoluver

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Re: How to add and use new tail mesh/model?
« Reply #2 on: July 04, 2011, 02:18:18 am »
You could name it something like ctail4 and replace the current meshes~


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Offline Ruby1234

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Re: How to add and use new tail mesh/model?
« Reply #3 on: July 04, 2011, 01:56:36 pm »
I thought that didn't work?

Offline ringoluver

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Re: How to add and use new tail mesh/model?
« Reply #4 on: July 04, 2011, 03:16:49 pm »
It should?


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Aylessa

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Re: How to add and use new tail mesh/model?
« Reply #5 on: July 04, 2011, 03:55:19 pm »
Emm... Hm... Still dunno?
Well, that's shame, I made model for...For nothing D:.

Offline Ruby1234

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Re: How to add and use new tail mesh/model?
« Reply #6 on: July 04, 2011, 04:36:38 pm »
You can still try it. If it's a mesh file then rename it to like... ctail3.mesh
and then go to the preset maker and choose the third tail option and see if it works.