Author Topic: fangs, and fur movement  (Read 2822 times)

Offline wolfshae

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fangs, and fur movement
« on: July 19, 2011, 05:40:37 am »
Well really my input is to have the felines/canines fur able to move around when walking or running, and the fangs should have options of them being longer..as some ppl like to make saber tooth tigers...and tail movement as they stand still like. Ex..-she is happy to see her long time friend and shows that by wagging her tail-

Thunderlion123

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Re: fangs, and fur movement
« Reply #1 on: July 19, 2011, 01:27:06 pm »
I appreciate the idea, but my belief is that moving fur would be extremely hard and painful to make if they were to move realistically. Length of fur would have to be taken into consideration too...

Offline Tigg

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Re: fangs, and fur movement
« Reply #2 on: July 19, 2011, 08:08:21 pm »
Yeah. Kov and Raz already had a discussion about realistic fur, aka HAIR-fur on the model. But Kov sed it would be absolutely a lagg-overkill xD Plus this Fur is not able to be inserted into the Ogre System, which FH is based on.

Fangs would be nice, i agree, Sabertooth i tried to mesh but i failed epicly due to the fact that i cant add them to the bodys lol

Vail

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Re: fangs, and fur movement
« Reply #3 on: July 20, 2011, 04:49:14 am »
I'd really like a fang option, but I see the issues with the more realistic fur. Perhaps some more texture would be a nice substitute.

Wolfsoul143

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Re: fangs, and fur movement
« Reply #4 on: July 22, 2011, 04:47:18 am »
The fur as kovu said, would be a major lagg. Though I do think it is a great idea. Now the canines/fangs idea I love, my fursona (who is the main charrie I play) has very long canines and it's a pain drawing them on presets, ya'know?

Offline AnzuSasaki

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Re: fangs, and fur movement
« Reply #5 on: July 22, 2011, 05:55:09 pm »
Fang idea sounds great!

Offline Flatsoda

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Re: fangs, and fur movement
« Reply #6 on: July 22, 2011, 05:59:42 pm »
:U My comp cannot handle the lag-tastic trolling of realistic fur.
Tried that on a game my brother made(deleted cause it made everybody lag alot),and my comp froze and crashed with the blue screen of death.

Fangs=Yes. Wounds want >:U
(That will solve 2 items from IT /shot)

Icewolfpup

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Re: fangs, and fur movement
« Reply #7 on: August 13, 2011, 02:25:54 am »
Fangs=Items.So no.

LittleGhost

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Re: fangs, and fur movement
« Reply #8 on: August 22, 2011, 04:24:20 pm »
Fangs don't exactly equal items Icewolfpup, I mean they were in IT but they're really just part of your character
and I think it's be cool to have that for an option, it's add more variety

-Angel-

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Re: fangs, and fur movement
« Reply #9 on: August 22, 2011, 05:13:12 pm »
im not sure about fur, but fangs or even just being able to adjust the size of them manually in the character making menu
(ex.)
head size
muzzle size
ear size
teeth size?


i really wasnt sure how to explain it :P