particle_system WaterSplash
{
material FXMat/WaterSplash
particle_width 0.7
particle_height 0.7
cull_each false
quota 2100
emitter Ring
{
angle 35
emission_rate 700
time_to_live 2
direction 0 1 0
velocity_min 50
velocity_max 60
colour_range_start 1 1 1
colour_range_end 0.9 0.95 1
width 4
height 4
depth 0.5
inner_width 3
inner_height 3
}
affector LinearForce
{
force_vector 0 -150 0
force_application add
}
affector ColourFader
{
red -0.7
green -0.7
blue -0.7
}
}
particle_system WaterfallSmoke
{
material FXMat/WaterfallSmoke
particle_width 70
particle_height 70
cull_each false
quota 10000
emitter Box
{
angle 55
emission_rate 2
time_to_live 4
direction 0 1 0
velocity_min 10
velocity_max 20
colour 1 1 1 0
width 20
height 300
depth 1
}
affector LinearForce
{
force_vector 0.1 0.5 0.1
force_application add
}
affector Scaler
{
rate 4
}
affector ColourFader2
{
alpha1 +0.5
alpha2 -0.5
state_change 2
}
}
material FXMat/WaterSplash
{
technique
{
pass
{
lighting off
scene_blend add
depth_write off
fog_override true
texture_unit
{
texture splash.png
}
}
}
}
material FXMat/WaterfallSmoke
{
technique
{
pass
{
lighting off
scene_blend alpha_blend
depth_write off
texture_unit
{
texture watersmoke.png
}
}
}
}