Okay, make a 512x512 transparent square. Save it as all of these:
preset_3body.png
preset_3eye.png
preset_3tail.png
preset_3head.png
So now you have 4 transparent squares. Open the preset 3 material file in notepad, (it will only open in notepad) and erase everything, EXCEPT the maneMat area, and put:
material preset_3_bodyMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3body.png
}
}
}
}
material preset_3_bodyMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3body.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3body.png
}
}
}
}
material preset_3_headMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3head.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3head.png
}
}
}
}
material preset_3_headMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3head.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3head.png
}
}
}
}
material preset_3_eyeMatL
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3eye.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3eye.png
}
}
}
}
material preset_3_eyeMatR
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3eye.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3eye.png
}
}
}
}
material preset_3_tailMat
{
receive_shadows on
technique
{
pass
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000 12.500000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
scene_blend alpha_blend
alpha_rejection greater_equal 128
texture_unit
{
texture preset_3tail.png
tex_address_mode wrap
filtering trilinear
}
}
}
}
texture_unit
{
texture preset_3tail.png
}
}
}
}
Save that and test in preset maker.