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Messages - DimensionGal

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33
Saw this, made me think of Wolfspeak:


34
Finished Maps / Re: Wolfhead Lake
« on: March 14, 2013, 11:11:27 pm »
Jesus, this is the first map I ever made...

Why is this fossil thread kicking around still? @.@

35
For those who wanted it, I have changed the file sharing service so that EVERYONE may download it!

36
Gah, it's 4shared. You need an account. So could you upload it to zippyshare or mediafire?

You shouldn't...?

Mediafire is my usual go-to, but both Mediafire and Zippyshare have MB capicities. Darklore goes over the allowed MB storage.

I could try to torrent it, if anybody would like the file that way?

37
Download link here and on first post, go!

DOWNLOAD
To download, click the above link and CLICK THE LITTLE BLUE BUTTON THAT SAYS DOWNLOAD!

Welcome back, everybody~!

38
Forum Discussion / Necro-posting in old threads
« on: January 21, 2013, 04:08:45 am »
So, yeah, title.

I've seen people recently posting in threads that haven't gotten fresh replies, in some cases there haven't been replies in about 1-2 years. In the map section it should be allowed since the downloads are still good, but elsewhere this is really distracting.

39
Game Help / Re: Why are my HeightMaps so dysfunctional?
« on: January 20, 2013, 02:45:40 am »
Make sure to flatten your maps before saving them as 513x513 .png files.

40
Game Help / Re: Mountainous HeightMap
« on: January 20, 2013, 02:06:09 am »
Here's a quick example for you, since you're hand-drawing your map.

This is for a sort of gulley/canyon with a big river in it, but it should apply the same.



See around the edges, how there's black, then shades of gray, going up to white? The white's always going to be the highest point on your map while black will always be the lowest. Build up shades of gray between them to get a nice mountainy effect.

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