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Messages - NuclearParadox

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1
Game Discussion / Re: Thoughts On Wolfspeak?
« on: May 11, 2012, 08:46:27 pm »
I refuse to roleplay with people who use wolfspeak.  It just irritates me too much, not to mention that it's confusing.

(Also, I don't think it originated on WolfQuest, seeing as I've been seeing people use wolfspeak since my earliest rping days, before the game was even out.)

2
Game Suggestions & Ideas / Re: New Idea! SpiritFox's Role Play Contest
« on: February 08, 2012, 10:55:08 pm »
I'm not shooting the idea down, but how would it be different from just a writing contest, exactly?

3
Game Discussion / Re: Mates and Such
« on: February 07, 2012, 02:43:17 am »
I honestly believe that a lot of people mate beg just because so many other people do it.  Newbies to the game probably see a bunch of these other people going "I need a mate", and react by either going "What?" or "Golly gee, I probably need one of those, too!"  It's just a theory, but the latter probably believes that FH is less of a virtual chat and more like WolfQuest, but with felines as well.  Then there are those who just want a friend, and seeing as mate beggars often get results, they use that as a way of meeting people.  Long story short, I don't think most people who mate beg are actually looking for a romantic, quality relationship for their character.

4
Characters / Re: ~The Tragic life of Shade~
« on: June 26, 2011, 03:42:28 am »
Agreeing with Malkia here.  That's like a human and...a demon (first thing that came to mind) getting together, then going "WTF OUR CHILD IS A HALF-DEMON HOW CAN THIS BE. /shun"  It just doesn't make sense xD  They knew the child would be of mixed blood, so...?

5
Game Discussion / Re: Darki's Not-So-Complete List of Cliches
« on: June 24, 2011, 04:04:12 am »
Herpaderp, originality guide got bumped to the second page with all the thread necro-ing.  Click here to see it, though.

6
Far too many tortured souls here in FH x_x  I think it has something to do with the amount of pre-teens going through their "emo" phase, but that's just my opinion.

7
Thanks, I'll add that in right now~

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Game Discussion / Paradox's Somewhat Complete Guide to Originality
« on: June 21, 2011, 11:59:45 pm »
This is a sister topic to the cliche list

So, maybe you just recently found out that "whoa nelly, my character is cliche!"  Or, perhaps you're making your character, but you want them to be as original as possible.  Either way, this guide will (hopefully) help you to make a nice, well-rounded, original character that doesn't make people say "been there, done that."


How does one define originality?
When someone says a character is "original", they usually mean that the character unique- the opposite of cliche.  In other words, the character's personality, history, or even appearance isn't what they commonly see in FH.  For instance, a black wolf with with red eyes and scar markings?  Not original, because they're everywhere.  I can guarantee that anyone who frequents FH in-game has seen at least one of these kinds of wolves/lions.

Step One - The Name
Usually, it's not even necessary to look at the cliche list to know what names are overused.  Scar, Dark, Moonlight, Soul, they're seen all over the place.  So, what do you do?  Find a baby names website and see if you like anything.  Not looking for a human name?  Then try out random sounds and see if they make a name, or look up a fantasy name generator.  If you're dead set on using a real word (!WARNING! BE CAUTIOUS OF USING JAPANESE WORDS), then see what it is in a different language.  Or, just try to find something uncommon.  Look up music and literary terms- sometimes they can make for really interesting names!

Step Two - The Appearance
So, you've got your name.  Fantabulous.  But wait, now you need an appearance to go with that.  My advice here is to just be as creative as you can.  Play around with different colors and designs; you'd be amazed at what you can come up with!  Try out some of those markings you don't see people using a lot, too.  Some of them can look really cool with the right color scheme.  Also, try some of the more unpopular colors; I'm not talkin' the ugly ones, just the overlooked ones.  Beige comes to mind, though there are plenty of others.  Also, thanks to Draak for pointing this out: just because your character is evil/dark does NOT mean they have to have dark colors!  The same goes for good/angelic character being light colors.  Also, if you claim your character is albino, they will NOT have blue, green, brown, etc. eyes.  Only red/pink.

Step Three - The Personality
Now that your character has a name and an appearance, it's time to make their personality.  This tends to be the one that's hardest to make original, but I have faith in this guide you to avoid those cliches!  First, you might want to try making a little list, written or mental.  On one side, have positive traits, and negative on the other.  Try to make it balanced, and pick traits that relate to one another.  For instance, don't have "shy" and "makes friends easily."  Most shy people kind of freeze up when they have to talk to new people (or is that just me?  That can't just be me).  You'll want to avoid the following "character types."
Type A. - The one who avoids everyone, is cold-hearted/a sociopath, and has absolutely no dimension other than that.  Really, that kind of character is just a rock.  A boring, flat rock.
Type B. - The one who acts like such a "tortured soul."  I.e. sighing all the time, insisting other can't understand them, "hiding their inner pain", and generally just taking the entire rp to baw and mope around.  May or may not instantly get all cuddly with the most "attractive" character of the opposite gender.
Type C. - The one who is rash, and does everything without thinking, but then suffers no consequences for said actions.  I.e. a wolf running into a hunter's camp because they shot his packmate, then escaping unscathed, and for some reason no one follows him.  A little rashness is okay, but for the love of God, don't overdo it like that.
More types can be found at the cliche list, link at the top of this page.


Step Four - The History
Finally, it comes down to this: your character's history.  This step is where most people completely botch it.  They may have the original name, the appearance, and a decent personality, but then their history is a complete cliche-fest.  Now, if your character...
A. Was cast out for being different
B. Had their entire pack slaughtered by an ambiguous creature/figure, and somehow they survived it
C. Raised themselves since birth
D. Is a reincarnation, and has some sort of super-mystical power that makes them the best thing since sliced bread
JUST STOP RIGHT THERE.
First of all "C" isn't possible.  I don't get how these wolves/lions are somehow raising themselves and not getting eaten.  As for the rest, they're just way too overdone, and quite cliche.  Anyway, there is nothing wrong with a little suffering in a character's history, but don't make it the only point of everything!  Everyone has good and bad in their pasts, and honestly?  What's wrong with having a character who grew up normally?  Even they have their share of suffering.  How to fix this cliche?  Just...be original.  Don't kill off everyone related to your character, don't make them into a martyr, don't try to act like they're better than everyone else.  Let their parents be alive, and actually nice to them.  Let them be a little more normal.  Not everyone has a traumatic, life-changing even happen in their history.


So, this is really all I can think of for now.  Will probably add in some edits later as more ideas come to be, but for now, this is it.  Hope it helps somewhat.

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Game Discussion / Re: Darki's Not-So-Complete List of Cliches
« on: June 21, 2011, 10:28:33 pm »
You know, I'd love to make a sort of sister topic to this about how to beat cliches/make your character original.  Mind if I do that, Kori?

10
Presets & Markings / Re: ~Roflcopter Taken Preset Request~
« on: June 21, 2011, 12:36:16 am »
Awesome presets, Chron!  Though, I've always wondered about the moving texture thing.  The code you input is for each frame of the animation, right?  But about the animation frames themselves...Do you draw them, or is there somewhere you can get gifs to implement into the preset somehow?

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