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Messages - Eviny

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1
Game Discussion / Re: Patience Is Key
« on: July 26, 2014, 08:52:24 pm »
I've ran into something close to this as well, mainly with roleplaying.

  I'm not very descriptive in my posts, in fact I try to keep it short and meaningful because I can't stand purple prose myself, but when I get into a roleplay with someone who uses it a lot I can get a bit impatient with the time. Not in the way I would just run off but I still do find myself feeling annoyed if the reply takes too long.
   There has also been an event when I was roleplaying with a more detailed member who took 5-15 minutes to write their reply, but sometimes they would not reply for hours and then log off or say they had to go. Enough said I can really understand why people are not amused when this happens.

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Game Discussion / Re: What kind of role-plays do YOU like?
« on: March 29, 2014, 01:07:29 am »
Realistic and long term, though I can go with short term as well. From the species I'd say human, sometimes canine and fantasy.

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Game Discussion / Re: Dem Cliches
« on: March 29, 2014, 01:01:05 am »
My personal opinion is that of a pure no to the majority of cliches if they are not done well. I remember using them along with lots and lots of Mary Sue traits when I was younger, but when I found the list and information about the cliche traits on these forums I began looking for those traits in my characters, and eventually, really despising and avoiding them if only possible. Nowadays I try to make quite literally everything original, but this might also be due to the fact of myself being quite a perfectionist when it comes to creativity.

  If I'd have to say a cliche that offends me the most of the ones I can think of at the moment it would definitely be the "insane" and blind characters.
  As stated in another topic, you should do even some actual research on any disability and disorder or it can become very offending to someone with said disorder or disability. As a person who has quite a serious visual impairment and who is technically half blind I do find the cliche with blind and half blind characters quite uncomfortable most of the time. Why is every character like this needing to be hated ever since they were born? Why did people just straight off abandon or mistreat them because of the disablity no matter what it is? Why can't they simply for once have a fine and happy life? Real animals to my knowledge would not care or they would kill off the weaker one as harsh as it does sound. But if you want to roleplay someone with a disability, for example blindness or some form of it, there are people who actually live just fine with it. I for one was born with a disease that destroyed over half of my vision and even if I was one to experience some negative situations (let's face it, this goes for most people in general) I still have always had a loving family and otherwise happy life to this point. I'm optimistic, I learn from my mistakes, I have friends, I have a home and I live like a human. The only difference being I can't see as well as others.
  I know it is more difficult with wild characters but it doesn't mean they can't be fine and happy with it. Their other senses will take the missing one's part. Being unable to hear or see for example does not mean life is going to be horrible since you can actually live with it. A deaf wolf can have a good eye sight or a great sense of smell, a blind wolf can hear very well and have a more sensitive sense of feeling. The body will find a way to survive.

Anyway, I do still see the pont in why some people do not mind the cliches that much if at all. If the character is not filled with the same traits as mostly everything around them and have actually realistic, interesting and balancing traits to them it is likely a likeable character. My personal strong dislike comes to those characters who are extremely attention begging, filled with drama overall or simply roll in the same puddle of all possible cliches you have seen in your life, and even if it is difficult to define, this does go for personalitites as well. I am sure the majority here has seen the character who had a horrible past and are upset all the time, or the character who is sarcastic, aggressive and generally a bit of a loner type yet they show strong affection to their friends and some others. A better example is a character who is strongly against fghting but is ready to be heroic and fight to the death whenever needed.

  Now, I am aware of the many personalities real people and animals can have, but the most common ones are, in my opinion, getting a bit too common. One thing people who still keep on creating characters with lots of cliche traits forget is how in the reality the past truly effects the personality of someone (not necessarily in a negative way even) and this could in many cases make the character a lot more original and believable over all else.

Example: Let's say you have a semi realistic to realistic wolf character. Yeah, they have the common and quite cliche past; orphaned, abandoned, left behind and whatever else you only can think of related to this. Now, let's say this happened when they were a little pup, a few weeks old, maybe. IF the parents passed away and the pup lived with the rest of the pack they most likely wouldn't remember any of this going on. I may not be a wolf expert, but I do think especially a very young pup wouldn't remember this.
  Now, let's jump forward some time and say our wolf has grown up and had a fine past after this event in their puphood. How would they hold on in a semi realistic setting? I think they would go on just fine. They'd have grown and learned like a normal pup, they'd get past their problems more than likely and be able to grow their own pack just fine. In case they had the more dramatic past and they would get mistreated by others to top the drama, they would, sure, stay away from other wolves or at least be more submissive because that is what they have been taught. They wouldn't go crying about what has happened all day because they most likely wouldn't remember half of it. They would only know they have to behave a certain way.

The example above is only of one kind of these situations and it is quite choppy but I hope it is still understandable. Some balancing and research can truly and honestly help more than just a couple words can describe. Creating a cliche character is easily looked down upon and some people can find it annoying if someone in the roleplay seeks for attention the entire time or is shining with their powers and how special they are.

  Then again, people are allowed to do as they wish and other people can actually even learn from them. What I do is looking for these characters, screenshotting them and saving them in specific folders and later on seeing what is overused and what is not too common. Some of the cliches and Mary Sues/Gary Stus make me and my companion cringe quite the bit, but some are hilarious. It is the question of taste, some people like cliches and some don't, but you can always learn from other people' mistakes, if it is fine to call them as such.

(I know this is getting way too long of a rant, but there is one more thing I wish to include)
  A tip I have found working well so far is to not give your characters traits out of nowhere, if possible let them decide what they are like, what their strenghts are, what weaknesses they have and what their past was like. Using them in a roleplay is an extremely good way of developing them and the key to the development is to not force them to stay the same. Give them room, give them something to do, others to communicate with, activity and different events. They WILL develope themselves if you give them the possibility to do so and this way you can actually give them their own "existence" in your mind, something most writers as well use as their advantage.

This is all for now, I apologize for the long rant.

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Game Discussion / Re: Popularity Target: Where Does YOUR Arrow Land?
« on: November 27, 2013, 08:23:25 pm »
Friendly. I do get random friend requests however, but that seems to be more of a rule than an exception between the floofs around the game. I do, however, remember being around semi-popular at one point between some users, as I remember a person once coming up to me and telling me their friend had told them I was a cool person. That was over a year ago, but I guess it still counts.

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Game Discussion / Re: Inspiration for Characters?
« on: November 27, 2013, 07:30:52 pm »
I would say you should maybe try something different? You may not necessarily have to make it completely original, but you can always make old, cliche ideas original with some tweaking. I don't suggest you to make a demonish character myself, as it seems quite overusd to me. However, you can indeed make an original looking character and then give them some of those features. Make them different. If they are a demon they maybe shouldn't be the stereotypical. You can for example make them so that they can use air to their advantage with their blending skills in the dark if they must have a dark fur, they can live longer than normal wolves (for example, twenty years or more, but not too much) or they won't have any special powers. They may be intimidating for natural causes and make a species of their own that way.
 One thing is to not force your character into anything, let them choose. That way they have room to improve and grow as a character. Who knows, maybe the reason you stopped liking your older characters is not the feel of unoriginality or the block, but rather if they did not get enough room to grow as a character? Don't force them into staying the same if that is the case, give them the possibility to decide for themselves and be different. A character doesn't always need to have something overly special about them. Just like with humans, what makes us so different is what is on the inside. The skills are just things that sometimes make these things stand out more, but they do not make a person on their own at all. Perfecton is not the answer either. What is perfection within is the good balance between the good and bad.

6
Game Discussion / Re: How did you meet your best FH buddy?
« on: November 25, 2013, 06:32:18 pm »
Had two very close ones so far. One I met through a roleplay related to FMA long ago around the times when the game was released. They no longer play the game, but we still keep in contact through Skype.

The closest one is my current partner. We met two years ago on the next day from when my uncle died in a car accident. I was going around Fluorite and checked my friendlist to see if there would be anyone I could talk to about the incident when I saw this one person online who I once met and tried to form a roleplay with when they were running around as Zim (also the character I remembered them from). So, I proceeded into whispering them and chatting with them through that for some time then, and it turned out they didn't really find the roleplay they wwere in at the moment that interesting, so they came with me and we continued chatting and roleplaying together. They then started to come online each day possible until their game crashed completely, so as we had given each other our e-mail adresses we continued the chat there until we decided to move onto Skype. We started having more roleplays and conversation through the webcam feature, and as the time passed became partners. Now that FH works with them as well we continue playing it together.

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Game Discussion / Re: Funniest Glitches Ever!
« on: October 27, 2013, 12:01:12 am »
The most confusing and funny glitch I had so far was the well known "character control" glitch where a person glitches into another person's character.
 So, I was crashing on my GLaDOS character and tried to get to my home location in hopes of stopping it. At one point when trying this the game then decided to glitch, so I ended up being inside a warrior cat near to a friend of mine. It soon fixed itself, but I will probably never forget it seeing it seems to be a bit of an uncommon glitch.

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Game Discussion / Re: akward moments in fh...
« on: October 26, 2013, 03:29:28 pm »
Seen many strange things, but a couple of times I have stumbled upon the name "Angle", which amuses me greatly for some reason. A possible typo of Angel, maybe?

Once I was going around FP with my partner. We were on our characters and both characters are male and in a relationship when this pup comes up to us when we are cuddling. They asked if we want to be their parents. We informed them about the situation and they later ran off.

Then this one person who seemed to be quite unexperienced with roleplay and character making, so they casually pulled my friend into their backstory and blamed their character for killing their parents or something similar to that. I always find this quite awkward myself.

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Game Discussion / Re: Fandom Characters
« on: October 26, 2013, 12:48:43 am »
Many times, but as far as the feeling of being possibly the only one making a certain character from a show goes it must be when I made Jodie from Beyond: Two souls. A friend of mine made Aiden and asked if I could make Jodie since she had not seen anyone running around as that character. So I did. And so far after almost a week we have seen only one other person as this character. No more, no less, so I do dare to say I did feel quite special.

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Game Discussion / Re: Strange Reports
« on: October 24, 2013, 09:44:40 pm »
I once saw this one person's bio that included the sentences "If I see any feline or canine that looks like this character or shares the same name you shall be informed to change." and "If you decline a ban with Red might be discussed." (First sentence edited slightly.) This made me chuckle a little, as ironically I in fact years ago made a character with a one letter difference having name.
  But back to the topic. I personally found it amusing, as I believe a person can in fact be banned for copying a character completely, but that either a feline or canine with the same name or even some alikeness would get reported? I honestly doubt that would work.
   I too as a writer get protective over my characters, but at the same time I do not make them online if I know there is a danger for the ideas being used by people whom I do not want to see using them.

Another thing would probably be when an user was threatening to report someone for nothing while they were breaking the rules themselves. More than that I do not have for now.

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