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Messages - Peenut2k7

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Game Suggestions & Ideas / Re: The Feral Heart Revitalization Survey
« on: December 18, 2020, 09:10:39 pm »
I've given my two cents; my answers aren't the most optimistic in the world, but hopefully they can be worked off of.

Game Discussion / Re: Raz you need to resign.
« on: February 20, 2020, 07:53:51 pm »
I came back with a sliver of hope that the game could potentially improve; experience from the few months I have been here - from my perspective, the community is a tenth the size it used to be and those who are left are increasingly distant from each other; there are other qualms I have with the current state of things, but they are aside the point - and looking over a few threads have extinguished that. Color me disappointed and not at all surprised (I didn't come back particularly optimistic in the first place).

If I could give an estimate to how long I expect the game to last from here, I'm expecting the the average number of users online to go into single digits into November - whether or not this would be accompanied by the game shutting down, this would translate to FeralHeart's death in my book. Optimistically, I'll give it until the game's tenth anniversary.

Maybe I'm biased as a jaded 2012-2013 player, I don't know.

Forum Discussion / Re: January 21st?
« on: February 20, 2020, 07:40:31 pm »
Jokes aside, I've seen something like this before on another forum; all of the excessive guests there were bots that were threats to that forum's security.

Game Suggestions & Ideas / Ursines / Bears
« on: October 29, 2019, 10:13:53 pm »
So, apparently the floodgates of update potential have been opened while I was away; naturally, this has given me a lot more hope for new species being added to the game. Of the potential creatures that could be added, bears have always stood out to me, given that they can't really be accurately replicated using the current models (and because I like bears); so, I've come up with a bunch of ideas on what bears could be like and how they could be handled. So, without further ado:

New Species: Ursine
(yes,I know this is technically inaccurate because there are markings for tremarctines and ailuropodines mentioned further down, but felines have pantherine lion manes and tiger stripes, whatever)

  • One thing that could make bears unique right out of the gate is size; they'd be substantially bigger than the dogs or cats. Their maximum shoulder height would be the same as the feline's maximum head height.
  • A couple of notes on their anatomy: bears are plantigrade (their hind feet are flat, they don't walk on their toes like dogs or cats) and their heads can't really go any higher than their shoulders (the shoulder hump limits upward movement; they can look down just fine).
  • Their morph sliders are the same as the canines.
  • The default tail is short and stubby; aside from the obligatory tailless option, there would be a couple other options that are a little longer and differently shaped.
  • Manes are more based around covering the neck than with adding hair to the head (though there'd be styles with mohawks and bangs and so on, for those who are into that). Fluffy manes, spiky manes, smooth manes, side manes...
  • Most of the more naturalistic ears are appropriately round and relatively small by default. More fantastical ears take notes from the feline's ear selection.
  • Lots of different tufts, mostly centered around the back and belly.
  • Unique markings could include a chest moon, a spectacled bear face and giant panda bi-colored markings; there is plenty of room for others (given some special animations they have, maybe there could be a bit of cheekiness in giving them superficially clothing-like markings). Markings applicable to both cats and dogs would also be applicable to bears.

Animations are where bears could differ most from cats and dogs, and disputably where they could truly shine:
  • Though they run at the same pace as cats and dogs, their walking speed would be just a little bit slower. Naturally, the walking and running animations would be quite different from the current models, given how different their anatomy is.
  • The lying down set that leads to rolling over is more or less the same, though a bear lying on its back would have its legs and arms spread out more than the current species.
  • The sleeping lie-down set would not have the bear curled up in a ball like the feline and canine. Rather, it would shift onto its side a little bit and rest its head on its paws.
  • Four dancing animations:
  • Its headswing dance is not very different from the other animals' headswings.
  • Its headbang dance incorporates bipedalism; headbanging bears will stand up on their hind legs and start headbanging like a big, furry guy, with one of its arms raised in the air (perhaps gesturing "rock on!" with a paw).
  • Its moonwalk is again not different from either felines or canines.
  • As for its unique dance: it gets up on its hind legs, crosses its arms and kicks at the air, one foot at a time. Because why not.
  • Like the feline, it roars. The bear rears up onto its hind legs, spreads out its arms and roars, before dropping back down onto all fours.
  • Its stretch animation is similarly unique; instead of just stretching as if it were a yawning cat, it sits down, falls onto its back and starts stretching its limbs.
  • Just for fun: bears would not sneak in the same crouched posture cats and dogs do, instead, they get up on their hind legs and slowly walk. "Crouching" is a general bear-friendly bipedal stance. Human roleplayers rejoice.

Game Discussion / Re: Veteran Player Nostalgia?
« on: October 29, 2019, 01:55:43 am »
Even though I first joined just a couple days shy of eight years ago (I didn't have any idea what I was doing and got a tiger character into Fluorite by sheer luck; I think that me cheesing off a lioness as a hyena was on the same day), my first really big, prominent FH memories were at some point in 2012, when I found Bonfire and stumbled upon the island's Lion King roleplayers.

By far my best memories of FeralHeart were through TLK roleplays; I'll gladly admit that I was really big on the whole idea, especially playing through the events of the first movie playing out pre-Lion Guard interpretations of what everything was like before said movie.

As for a few other things I have (not all necessarily fond...) memories of:

  • The horses and deer in the Bonfirian lowlands
  • Various centers screaming to the heavens in local chat
  • Centers in general
  • The layout of the "Pride Lands" in the context of Bonfire: the cave, flower bed and ledge on the mountain were Pride Rock, behind the cave was Scar's lair, the rocks beside the cave were that spot where Nala and Simba were with their mothers, most of the rest of the mountain was the Pride Lands, behind the mountain were the Outlands and the gorge, the jungle was the oasis...
  • Headswing/rage face "fights"
  • Most of the landmarks in Fluorite (the L island where lions congregated, that one big oak tree, Stone Bridge...)
  • Ascension Island's giant climb
  • Sparkledogs, edgewolves, etc.
  • The print screen waterfall in Ficho
  • All of those beggars
  • General chat
  • Movie spam
  • Pillars, orbs, etc.
  • Alpha Feralis (something that I did that I look back on with a lot of warmth; think a future world that is ruled by cats and dogs, very directly inspired by the "ecosystems" of places like Bonfire and Fluorite; edgewolves were envisioned as giant predators, canihorses were carnivorous horse-like creatures, adoption centers were walking orphanages, etc. I'm still sort of working on Alpha Feralis, but mostly in the sense that I've been updating a tree of life to account for how updates affect the playerbase)
  • The 2013 - 2015 Tumblr craze that laid waste to the game's "ecosystems" by mocking users and characters in and out of the game (conversely, looking back on all of this, I feel nothing but contempt and shame for what I and a lot of other people were doing at the time; I feel like I've directly left a scar on the game's history - I feel like this is what killed the TLK roleplaying craze on Bonfire)
  • To end on a high note: roleplays! I really liked roleplaying but didn't really know what the heck I was doing half the time. Still good times for the most part.

I'm probably forgetting a lot of stuff, that's what comes to mind as I write. Maybe one or two of these things are still relevant, I haven't played enough of the current game to know for sure (from experience it's just people sitting alongside the road connecting Lonely Cave and The Grounds... and nothing else... no open roleplays or weird occurences, just... sitting and occasionally talking...)

Game Discussion / Re: The mixed future of FeralHeart
« on: October 27, 2019, 05:42:50 pm »
Me lurking for no particular reason led me to find this thread, which inspired me to say something here for the first time in - what, three years? (for those who are wondering who in the world I am, hi, nice to meet you, one or two of you may or may not recognize me as Default from around 2014)

Mind, this is from the perspective who hasn't been a serious member of the community since 2015 or 2016 (what's a no mod October), and someone who hasn't played the game in a year or two. (the login screen - which I didn't ever really like but I initially put up with it anyway - throwing malicious ads in my face whenever I try to play is a huge turn-off for me, it is the de-facto reason I don't play FH anymore, even ignoring the new maps)

So. The question of how I'd feel if the game were to shut down, and whether or not I would want it to stay active.

Honestly, I have to say that, for as many fond memories (and terrible ones... regrets over my behavior from late 2013 - 2015 is best saved somewhere else) as I've had playing FeralHeart and being a part of its community, I wouldn't be that bothered if it were to close down, though I'm sure many other people would beg to differ. I would feel some sadness of course. this game was a big part of my life for in the first half of the decade and it played at least some role in shaping who I am as I write. But, outside looking in as I write, I don't see much chance of the game rising back up like some fuzzy, cat-or-dog-shaped phoenix, even with fancy new updates (I haven't downloaded it but the last update looks pretty sweet), potential removal of that malware dispenser you have to brave to play the game (though that would definitely get me back on board, at least) or any possible exposure from some big name in the greater internet community. The game isn't past its due date, necessarily, but I don't see the game growing from here, at least as I write.

So, that's my two cents; apologies for being a downer here, but I'm just speaking my mind.

I haven't found any height maps for Atlantis, Last Cave, Ascension Island, or Sky's Rim so if you by any chance have them please message me so I can get them imported into 1.15. :D

From what I remember (correct me if what I'm saying is wrong), the height map for Ascension is identical to that of the old Bonfire, and the height map for Sky's Rim is defaultTerrain.png.

Anyway, thanks for doing this. I (and, going by the thread, and the general reactions to the June update, a lot of people) was really missing the old maps. Especially Bonfire.

News Archives / Re: // Feral-Heart Game Update June 2016 //
« on: June 09, 2016, 07:13:12 pm »
 :o Oh, wow, this is exciting! I never thought I'd see the day when ol' FeralHeart got a snazzy makeover.

Can't wait to test this out once a proper .exe installer hits the site. I'm not a particularly big fan of torrenting, so I'll wait on this until I get the chance to install.

Other Mods/Creations / Re: FeralHeart+ : Preview
« on: October 31, 2014, 07:47:07 pm »
Have you made any progress on recovering this? It's been a while since someone's posted.

Game Discussion / Re: Exotic Character Species
« on: October 28, 2014, 02:33:31 am »
Sort of off topic, but the overabundance of exotic species in FeralHeart is why is used to make things like this.

On topic, some of the most interesting exotic species that I've seen are things like Iriomote cats, bears, and marine life. I like marine species most because I don't see them too often.

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