Author Topic: Alternate Fur textures and the way they are applied  (Read 2189 times)

FoxfangPitbull

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Alternate Fur textures and the way they are applied
« on: November 11, 2011, 04:16:46 pm »
Hey there guys, I'm about to radically mess with my FH settings, replacing fur shading etc etc
But I was wondering is there a way you can change the "intensity" of the fur settings? like changing the mode it is applied on, insofar as, I imagine that the fur is applied on the meshes with the mode wither normal or multiply and I'm wondering if I can find a way of editing that?

Offline Wolfexpert79

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Re: Alternate Fur textures and the way they are applied
« Reply #1 on: November 11, 2011, 08:39:55 pm »
what? i can probably help you because i've done something like this before i think but i find it hard to understand your first post ^-^"

FoxfangPitbull

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Re: Alternate Fur textures and the way they are applied
« Reply #2 on: November 12, 2011, 12:50:54 pm »
The default fur textures for the canine and feline models are what are being used at the moment.
I know that there are other fur textures available for both models, specifically, Usuki's.
Either way, the way they are "applied" is insofar as the mode they are applied in Photoshop. Either Normal, Soft Light or Multiply. I'm wondering if there is anyway I can change that for my game or not. Probably not, I'm guessing but I'm putting the help ask out there anywhere.