Author Topic: So, uh, mesh textures.  (Read 1421 times)

leopardstrike

  • Guest
So, uh, mesh textures.
« on: February 19, 2013, 11:38:48 pm »
I've attempted to use every guide on the forum and still, nothing.
So I've made my blender mesh. added texture.
exported to .mesh and .material
loaded it into the game
awesome, it seems to work, except...

my material texture is not the assigned image, just a solid color (not white, brown, as the image is brown stone).
I've changed my .material code a lot, tinkered with it, double-checked my file name....
what's making it do this? how do I fix it?

Thierry

  • Guest
Re: So, uh, mesh textures.
« Reply #1 on: February 20, 2013, 12:02:50 am »
I think you are missing to do the UV mapping.
I dont use blender, but you can try to search at google about the "blender UV texture mapping"

leopardstrike

  • Guest
Re: So, uh, mesh textures.
« Reply #2 on: February 20, 2013, 01:34:38 am »
YEP. Blender UV mapping is not fun, and I managed to mess up the whole texturing process. xD
Thank you though, that's my issue.

Thierry

  • Guest
Re: So, uh, mesh textures.
« Reply #3 on: February 20, 2013, 03:29:04 am »
you are welcome, i hope you can get the UV texturing easily.