So I downloaded a pine tree mesh a couple of days ago, and yesterday I used it in a new map I'm making. But for some reason, every time I add a new pine tree, it gets harder to place another because of macho lag! I have a group of four sitting on top of a cliff and it causes some lag, but I have a group of ten in another spot and it causes as much lag as one of my gigantic seven-story tall castle builds made of tons of plateaus! The castles are understandable, but... a pine tree?
How can ten pine trees, relatively spread out, cause as much lag as a giant castle? o_o
This is a big problem because I was planning on using the pine tree on a majority of the map.