You're really going to hate me for this, but can you post the coding again as it is right now?
Not at all! I am pretty much open to anything right about now. :c
Here!:
material preset_12_bodyMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12body.png
         }
      }
   }
}
material preset_12_bodyMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12body.png
         }
      }
   }
}
material preset_12_headMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12head.png
         }
      }
   }
}
material preset_12_headMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12head.png
         }
      }
   }
}
material preset_12_eyeMatL
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_12eye.png
         }
      }
   }
}
material preset_12_eyeMatR
{
   technique
   {
      pass
      {
         cull_hardware none
         cull_software none
         texture_unit
         {
            texture preset_12eye.png
         }
      }
   }
}
material preset_12_tailMat
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12tail.png
         }
      }
   }
}
material preset_12_maneMat
{
   technique
   {
      pass
      {
         lighting off
         cull_hardware none
         cull_software none
         scene_blend alpha_blend
         depth_write off
         texture_unit
         {
            texture preset_12mane.png
         }
      }
   }
}
material preset_12_equipMatL
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12equip.png
         }
      }
   }
}
material preset_12_equipMatR
{
   technique
   {
      pass
      {
         texture_unit
         {
            texture preset_12equip.png
         }
      }
   }
}