oh, whoops. just noticed it wasn't working on my half, either. i've figured it out now.
delete this part entirely:
import * from "CelShading.material"
material preset_11_tailMatL
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_11tail.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
import * from "CelShading.material"
material preset_11_tailMatR
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_11tail.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
and in its place, paste in:
import * from "CelShading.material"
material preset_11_tailMat
{
receive_shadows on
technique
{
pass : CelShadingDecal
{
ambient 1.000000 1.000000 1.000000 1.000000
diffuse 1.000000 1.000000 1.000000 1.000000
specular 0.050000 0.050000 0.050000 1.000000
emissive 0.000000 0.000000 0.000000 1.000000
cull_hardware none
cull_software none
texture_unit decal
{
texture preset_11tail.jpg
tex_address_mode wrap
filtering trilinear
}
}
}
}
just remembered that you can't have an L or an R version of the tail, lol.