Author Topic: I cant make terrains D:  (Read 1360 times)

sungod

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I cant make terrains D:
« on: July 24, 2011, 08:30:04 am »
i was making a mountain map for public and wrote the terrain pic and my game just crashed, and i tried to redownload the game but i cant make terrains work :( i really want help because i wanna make maps for the public D:

Offline wolffox

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Re: I cant make terrains D:
« Reply #1 on: July 24, 2011, 08:39:57 am »
Hm, sounds like your computer is either too old or too weak to support making maps if it crashed in the middle of making one... Are you using only one layer to make the terrain mask? I'm afraid I don't know much about maps but hopefully if I can't help then someone else can. (:

Offline Zaroque

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Re: I cant make terrains D:
« Reply #2 on: July 24, 2011, 10:05:59 am »
Did anything pop up related to this kind of things (missing files):


http://feral-heart.com/index.php?option=com_jfusion&Itemid=2&jfile=index.php&topic=2926.0

^Also, there are links at the bottom for different related things, I got lots of answers from them.

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Offline Duskers

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Re: I cant make terrains D:
« Reply #3 on: July 24, 2011, 11:59:39 am »
Common issues are:
-Image mode isn't set to grayscale
-Image isn't PNG
-Image isn't square

Offline Ruby1234

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Re: I cant make terrains D:
« Reply #4 on: July 24, 2011, 01:52:22 pm »
^
Errors. Try making the image 513x513.

sungod

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Re: I cant make terrains D:
« Reply #5 on: August 01, 2011, 10:02:26 pm »
all of these thing are what i did and nope no missing files and my computer is kinda new

- my image was grayscale and 513x513
- Image mode is set to grayscale
- Image is PNG
- Image is square (im sorry XD but why not)

Offline Ruby1234

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Re: I cant make terrains D:
« Reply #6 on: August 01, 2011, 11:16:35 pm »
Requirements:
513x513
Grayscale
Is now, and was always one layer

Things to try:
Switch the format to something else, then back.
Copy the image, close out the image so the image program is blank, and paste it in, then flatten it, and save it.
Switch it from Grayscale to RGB. then back to Grayscale.