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Messages - AmarisMingan

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11
Game Help / Re: I Don't Know If This Has Happened To Anyone Else...
« on: April 04, 2015, 01:51:42 pm »
Well, it's rather common for OpenGL not to work on Windows so as you say it (although it depends on the running system what to accept). So my advise to you not to try that again ever lol. Good luck with that reset and if the issue still occurs, feel free to continue explaining it here!

12
Game Help / Re: I Don't Know If This Has Happened To Anyone Else...
« on: April 04, 2015, 11:21:21 am »
Hmmmm, were you a bit high when you typed this??
LOLno just kidding. To give a serious answer to your question..

It sounds like a plain glitch to me. What platform are you running FH on when this happens? Have you tried fooling around with your display settings or blocklist though? I recognize it kinda since it happened to me in South Pole a few times. I was to observe a chat from someone who looked like he was talking to himself while another person was just next to him I couldn't see. I run it on Mac myself where this can happen, other times I use it on Windows without a problem. It happens... Neither I would think they must've blocked you, unless they had a good reason to. Maybe it's handy to try and reset some stuff? Hope that might help as it did for me slightly. c:

13
Other Games / Re: Any good games like Feral Heart?
« on: March 10, 2015, 12:11:11 pm »
Aye, what about Azoptaos though? I haven't heard about it much here yet.

This is one of the new IT servers which is around 7 months old now. The community is still small, but the game is pretty much fun.
Especially since it's still upgrading and updating. Give it a chance! ;3

http://azoptaos.boards.net

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Forum Games / Re: How well known are you on FeralHeart? ---
« on: March 04, 2015, 08:12:58 am »
0/10
Hai thar!

15
Game Help / Re: Oh boy.. {Preset Coding}
« on: February 27, 2015, 04:31:46 pm »
Best to refer to how Spottedbears mentioned the transparency in alpha_rejection greater_equal 128. However, I seem to notice double coding in there. Is it supposed to be headMatR twice? If not, look closely and make one headMatL, this could also be the case it shows up like a bumblebee as you say it. Or change rotate_anim to scroll_anim. Try whatever you like, many other tricks should work!

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Introduction / Re: hello all!
« on: February 20, 2015, 06:41:41 am »
Bit ye warm welcome back as well, fellow floof!
Always good to see people return in order to give the forum side of Feralheart a chance too.
I'm sure it'll be worth it, looking forward to see you around and enjoy your stay once more!

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Haventgotraoundlookinghereagain

Awesome creations you guys have really! Love to see how far a brain can level up your skills to make masterpieces and such thing.
My compliments to all of the talent. ;u; Bet there are many more!

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Discussion Board / Re: Deviantart
« on: February 18, 2015, 07:56:05 am »
Me can be found as dmichells.

It's a mixture of both me first, second and last name. Mostly be drawin' digital art at the moment, as decribed in the other topic I have created within this board, it kinda varies sometimes what I upload. Pictures to scribbles, definately worth a look, I guess. Recently I be in the group FeralheartArt and WeTheFloofs, that's about all of it now.

19
Game Help / Re: A friend In need..
« on: February 16, 2015, 12:11:17 pm »
Besides what Rava said, which is a thing that can randomly happen when not even realising it so therefore true, when was the last time your friend logged on the forums? If this does not happen for so long (speaking of years) after your last time when you had to activate your account, it seems to remove intirely and have to make a new one. Now, not trying to go that far as this. I'd suggest waiting for that e-mail and make her/him keepin' an eye on the keyboard yes!

20
Game Help / Re: Mod Problem
« on: February 15, 2015, 12:02:47 pm »
Hey there San

Are you sure you haven't saved them as .JPG? It that's the case, make them .PNG. It most likely looks like, since you put the original FH mod back in, it and still hold the same code of .JPG in it, Not sure about that, but still better to save them as .PNG. And what program are you using anyway? Maybe it can make a difference whether using Photoshop or GIMP (which is free) in many cases.

As you're saying you 'redo' most of the original FH textures by colouring them, maybe this little guide from Ingredient can help you out:

Quote
First of all i would suggest having a program such as GIMP http://www.gimp.org/ Be sure to create a back up of all the original textures.

Go to your Feralheart's "textures" folder and you will find a lot of images. The images that have the word "button, scroll, tab, text, name, target, title etc" are the ones you want to edit. I would start with one of the titles so when you open the game you can see it straight away without logging in.

Open one of the images up in GIMP and make a new layer (CTRL+L, there is a button in the layer window shaped as a piece of paper). When you get that options menu just click ok, as long as the fill type is on Transparency.

Have the new layer selected and change that layers mode to "Multiply". Now you cant paint over the images without losing the patterns and stuff in it.

When you're finished, click Save As and go to your textures folder and replace the existing one.


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