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Game Help / Re: Black World of Warcraft Ported Object: Please Help!
« on: April 13, 2014, 07:55:48 pm »
Try cutting out the lines ambient, diffuse, specular, and emissive in your material file. Cut them rather than just deleting them so you can put back if it doesn't help. Although, I'm almost positive that's the problem. From what I understand, ambient, diffuse, specular, and emissive are how the object receives light. It seems like it is reading the texture, or else it would appear white instead of black, it's just the lighting coding in the material that's making it black. Taking ambient, diffuse, specular, and emissive out of your material will cause the object's lighting become default like all the other objects in FH.
If your object appears white AFTER removing ambient, diffuse, specular, and emissive, try renaming your texture and take out the "." inside forsakenbanner.alpha.
If your object appears white AFTER removing ambient, diffuse, specular, and emissive, try renaming your texture and take out the "." inside forsakenbanner.alpha.